for light in self._lights:
light.add(self._space)
- def nearest(self, pos, surfpos=False, max_distance=1.0):
+ def toggle_nearest(self, *args, **kw):
+ light = self.nearest(*args, **kw)
+ if light:
+ light.toggle()
+
+ def nearest(self, pos, surfpos=True, max_distance=1.0):
if surfpos:
surface = pygame.display.get_surface()
pos = pymunk.pygame_util.from_pygame(pos, surface)