Change turnip target to a property.
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 485952e9b19f5c19a3a7a8f9310247f6df9eff91..0a08152f1334384c48f9967e5b5443ed502aeebc 100644 (file)
@@ -51,7 +51,7 @@ class DayScene(BaseScene):
         self._game_over_text = []
         if gamestate.seeds == 0 and len(self._turnips) == 0:
             self._draw_you_lose(gamestate)
-        elif gamestate.harvested >= gamestate.get_target():
+        elif gamestate.harvested >= gamestate.turnip_target:
             self._draw_you_win(gamestate)
 
     def _draw_you_lose(self, gamestate):
@@ -301,7 +301,7 @@ class DayScene(BaseScene):
 
     def _update_infobar(self, gamestate):
         line1 = ("Day %d: Goal: %d Turnips. Turnips harvested: %d" % (
-            gamestate.days, gamestate.get_target(), gamestate.harvested))
+            gamestate.days, gamestate.turnip_target, gamestate.harvested))
         line1_img = self._infobar_font.render(line1, True, (255, 255, 255))
         line2 = ("Turnip Stocks: Seeds: %s. Planted: %d. Battery: %d/%d" % (
             gamestate.seeds, len(self._turnips), self._battery.current,