Add tool for removing lights.
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 7f73ad288a17342946d91a928577220da0e86ddb..16e2249e5c6fbb32b8007749dbd7cb08227a3934 100644 (file)
@@ -15,7 +15,7 @@ from ..lights import LightManager, light_fitting_by_type, check_space_for_light
 from ..infobar import InfoBar
 from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
-from ..utils import debug_timer, shadowed_text
+from ..utils import debug_timer, shadowed_text, write_save_file
 from ..loader import loader
 from ..transforms import Overlay, Alpha, ColourWedges
 
@@ -53,6 +53,8 @@ class DayScene(BaseScene):
             self._draw_you_lose(gamestate)
         elif gamestate.harvested >= gamestate.turnip_target:
             self._draw_you_win(gamestate)
+        else:
+            write_save_file(gamestate.serialize())
         self._ending = False
 
     def _draw_you_lose(self, gamestate):
@@ -113,6 +115,10 @@ class DayScene(BaseScene):
             tools.append(tool)
             x += step
 
+        tools.append(ImageButton(
+            '32', 'remove.png', name='remove light', pos=(x, y)))
+        x += step
+
         tools.append(ImageButton(
             '32', 'default_cursor.png', name='reset tool', pos=(x, y)))
 
@@ -229,6 +235,11 @@ class DayScene(BaseScene):
             gamestate.station["lights"].append(cfg)
             self._lights.add_light(cfg)
 
+    def _remove_light(self, ev):
+        light = self._lights.nearest(ev.pos, surfpos=True, max_distance=25.0)
+        if light:
+            self._lights.remove_light(light)
+
     def event(self, ev, gamestate):
         if self._ending:
             return
@@ -268,6 +279,10 @@ class DayScene(BaseScene):
                                 self._set_cursor(
                                     'seed', transform=Alpha(alpha=172))
                                 self._clear_light_toolbar()
+                            elif self._tool.name == 'remove light':
+                                self._set_cursor(
+                                    'remove', transform=Alpha(alpha=172))
+                                self._clear_light_toolbar()
                             elif self._tool.name == 'light':
                                 self._unset_cursor()
                                 self._draw_light_toolbar(
@@ -287,6 +302,8 @@ class DayScene(BaseScene):
                 if self._tool:
                     if self._tool.name == "seed":
                         self._place_seed(gamestate, ev)
+                    elif self._tool.name == "remove light":
+                        self._remove_light(ev)
                     elif self._tool.name == "light" and self._light_colors:
                         self._place_light(
                             gamestate, self._tool.light_config,