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added exit button
[tabakrolletjie.git]
/
tabakrolletjie
/
scenes
/
day.py
diff --git
a/tabakrolletjie/scenes/day.py
b/tabakrolletjie/scenes/day.py
index 57eeedb51f3d440e0af7a40da7841a3c590d205b..4c81130c9e7e77104ad24ce84a92dc35547dfb0e 100644
(file)
--- a/
tabakrolletjie/scenes/day.py
+++ b/
tabakrolletjie/scenes/day.py
@@
-76,9
+76,10
@@
class DayScene(BaseScene):
tools.append(tool)
x += step
tools.append(tool)
x += step
- # TODO: will also add back to menu button
tools.append(ImageButton(
tools.append(ImageButton(
- '32', 'night.png', name='start night', pos=(SCREEN_SIZE[0] - 50, y)))
+ '32', 'night.png', name='start night', pos=(SCREEN_SIZE[0] - 100, y)))
+ tools.append(ImageButton(
+ '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y)))
return tools
def exit(self, gamestate):
return tools
def exit(self, gamestate):
@@
-187,6
+188,9
@@
class DayScene(BaseScene):
elif tool.name == 'start night':
from .night import NightScene
SceneChangeEvent.post(scene=NightScene())
elif tool.name == 'start night':
from .night import NightScene
SceneChangeEvent.post(scene=NightScene())
+ elif tool.name == 'exit':
+ from .menu import MenuScene
+ SceneChangeEvent.post(scene=MenuScene())
else:
self._tool = tool
if self._tool.name == 'seed':
else:
self._tool = tool
if self._tool.name == 'seed':