Add ending flag to avoid many scene change events
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index e2d1e19bcb6634b62366fb83efe1bad7fafbbb94..7f73ad288a17342946d91a928577220da0e86ddb 100644 (file)
@@ -53,6 +53,7 @@ class DayScene(BaseScene):
             self._draw_you_lose(gamestate)
         elif gamestate.harvested >= gamestate.turnip_target:
             self._draw_you_win(gamestate)
+        self._ending = False
 
     def _draw_you_lose(self, gamestate):
         overlay = pygame.surface.Surface(
@@ -128,8 +129,11 @@ class DayScene(BaseScene):
         gamestate.turnips = turnip_data
 
     def end_day(self, gamestate):
+        if self._ending:
+            return
         self._battery.apply_recharge()
         gamestate.update_lights(self._lights)
+        self._ending = True
         from .night import NightScene
         SceneChangeEvent.post(scene=NightScene())
 
@@ -226,12 +230,16 @@ class DayScene(BaseScene):
             self._lights.add_light(cfg)
 
     def event(self, ev, gamestate):
+        if self._ending:
+            return
         if self._game_over_text:
             if ev.type in (pgl.KEYDOWN, pgl.MOUSEBUTTONDOWN):
+                self._ending = True
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+                self._ending = True
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
             elif ev.key == pgl.K_e:
@@ -251,6 +259,7 @@ class DayScene(BaseScene):
                         elif tool.name == 'start night':
                             self.end_day(gamestate)
                         elif tool.name == 'exit':
+                            self._ending = True
                             from .menu import MenuScene
                             SceneChangeEvent.post(scene=MenuScene())
                         else: