ev.pos, pygame.display.get_surface())
# Bail if we're too close to an existing light, obstacle or turnip
if check_space_for_light(self._space, pos, max_distance=25):
ev.pos, pygame.display.get_surface())
# Bail if we're too close to an existing light, obstacle or turnip
if check_space_for_light(self._space, pos, max_distance=25):