""" Be prepared. """
import pygame.locals as pgl
+import pygame.surface
import pymunk
import pymunk.pygame_util
@debug_timer("day.render")
def render(self, surface, gamestate):
- surface.fill((0, 0, 155))
+ surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
+ brightness = pygame.surface.Surface(surface.get_size())
+ brightness = brightness.convert_alpha()
+ brightness.fill((255, 255, 255, 50))
+ surface.blit(brightness, (0, 0))
+
for turnip in self._turnips:
turnip.render(surface)
self._lights.render_light(surface)