from ..loader import loader
from ..transforms import Overlay, Alpha, ColourWedges
-from ..constants import SCREEN_SIZE, FONTS, DEBUG
+from ..constants import SCREEN_SIZE, FONTS, FPS, NIGHT_HOURS_PER_TICK, DEBUG
from ..widgets import ImageButton
-from ..turnip import Turnip, TurnipInvalidPosition
+from ..turnip import Turnip, TurnipInvalidPosition, check_turnips
class DayScene(BaseScene):
# Tools
self._light_toolbar = []
self._tools = self.create_tools(gamestate)
- self._infobar.update(gamestate)
# Background
self._soil = loader.load_image(
"textures", "soil.png", transform=self.BRIGHTNESS)
@property
def power_usage(self):
- return int(self._lights.total_power_usage())
+ power = self._lights.total_power_usage()
+ power = power / (FPS * NIGHT_HOURS_PER_TICK)
+ return int(round(power))
@debug_timer("day.render")
def render(self, surface, gamestate):
self._lights.render_light(surface)
self._obstacles.render(surface)
self._lights.render_fittings(surface)
- self._infobar.render(surface)
+ self._infobar.render(surface, gamestate)
for tool in self._tools:
tool.render(surface)
for light_tool in self._light_toolbar:
# since that looks weird, but we don't want to center
# the turnip under the mouse either, since that
# causes issues as well, so we compromise
- pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+ pos = (ev.pos[0] - 18, ev.pos[1] - 18)
try:
turnip = Turnip(age=0, pos=pos, space=self._space)
self._turnips.append(turnip)
gamestate.seeds -= 1
- self._infobar.update(gamestate)
except TurnipInvalidPosition:
# TODO: Add error sound or something
pass
# Bail if we're too close to an existing light
if self._lights.nearest(pos, max_distance=25):
return
+ # Also check turnips
+ if check_turnips(self._space, pos, max_distance=25):
+ return
gamestate.seeds -= cost
- self._infobar.update(gamestate)
cfg["position"] = pos
cfg["colours"] = colours
gamestate.station["lights"].append(cfg)