Display power usage per hour.
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 5ba3881f329772ab7194a5f70f026b4349a5833f..cc7a32e1cf1b1b41cd2bb6508f90f9159fd597f5 100644 (file)
@@ -12,15 +12,16 @@ import pymunk.pygame_util
 from .base import BaseScene
 from ..battery import BatteryManager
 from ..lights import LightManager, light_fitting_by_type
+from ..infobar import InfoBar
 from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
 from ..utils import debug_timer, shadowed_text
 from ..loader import loader
 from ..transforms import Overlay, Alpha, ColourWedges
 
-from ..constants import SCREEN_SIZE, FONTS, DEBUG
+from ..constants import SCREEN_SIZE, FONTS, FPS, NIGHT_HOURS_PER_TICK, DEBUG
 from ..widgets import ImageButton
-from ..turnip import Turnip, TurnipInvalidPosition
+from ..turnip import Turnip, TurnipInvalidPosition, check_turnips
 
 
 class DayScene(BaseScene):
@@ -29,13 +30,11 @@ class DayScene(BaseScene):
 
     def enter(self, gamestate):
         self._space = pymunk.Space()
-        self._infobar_font = loader.load_font(FONTS['sans'], size=20)
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
         self._battery = BatteryManager(gamestate)
+        self._infobar = InfoBar("day", battery=self._battery, scene=self)
         self._turnips = []
-        self._seeds = gamestate.seeds
-        self._harvested = gamestate.harvested
         self._paused = False
         self._tool = None
         self._light_colors = None
@@ -45,18 +44,17 @@ class DayScene(BaseScene):
         # Tools
         self._light_toolbar = []
         self._tools = self.create_tools(gamestate)
-        self._update_infobar(gamestate)
         # Background
         self._soil = loader.load_image(
             "textures", "soil.png", transform=self.BRIGHTNESS)
         # Check if we've lost
         self._game_over_text = []
-        if self._seeds == 0 and len(self._turnips) == 0:
-            self._draw_you_lose()
-        elif self._harvested >= gamestate.get_target():
-            self._draw_you_win()
+        if gamestate.seeds == 0 and len(self._turnips) == 0:
+            self._draw_you_lose(gamestate)
+        elif gamestate.harvested >= gamestate.turnip_target:
+            self._draw_you_win(gamestate)
 
-    def _draw_you_lose(self):
+    def _draw_you_lose(self, gamestate):
         overlay = pygame.surface.Surface(
             (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
         overlay.fill((0, 0, 0, 128))
@@ -70,7 +68,7 @@ class DayScene(BaseScene):
             (shadowed_text("Press a key to return to the menu",
                            FONTS["sans"], 24), (350, 400)))
 
-    def _draw_you_win(self):
+    def _draw_you_win(self, gamestate):
         overlay = pygame.surface.Surface(
             (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
         overlay.fill((0, 0, 0, 128))
@@ -79,7 +77,8 @@ class DayScene(BaseScene):
             (shadowed_text("You Win", FONTS["bold"], 48), (400, 280)))
         self._game_over_text.append(
             (shadowed_text(
-                "You have Successfully Harvested %d turnips" % self._harvested,
+                ("You have Successfully Harvested %d turnips" %
+                 gamestate.harvested),
                 FONTS["sans"], 24),
              (300, 350)))
         self._game_over_text.append(
@@ -92,8 +91,8 @@ class DayScene(BaseScene):
             # Turnips grow at dawn
             seeds = turnip.grow()
             if seeds:
-                self._seeds += seeds
-                self._harvested += 1
+                gamestate.seeds += seeds
+                gamestate.harvested += 1
             else:
                 self._turnips.append(turnip)
 
@@ -125,8 +124,6 @@ class DayScene(BaseScene):
 
     def exit(self, gamestate):
         self._unset_cursor()
-        gamestate.seeds = self._seeds
-        gamestate.harvested = self._harvested
         turnip_data = [turnip.serialize() for turnip in self._turnips]
         gamestate.turnips = turnip_data
 
@@ -135,6 +132,16 @@ class DayScene(BaseScene):
         from .night import NightScene
         SceneChangeEvent.post(scene=NightScene())
 
+    @property
+    def turnip_count(self):
+        return len(self._turnips)
+
+    @property
+    def power_usage(self):
+        power = self._lights.total_power_usage()
+        power = power / (FPS * NIGHT_HOURS_PER_TICK)
+        return int(round(power))
+
     @debug_timer("day.render")
     def render(self, surface, gamestate):
         surface.blit(self._soil, (0, 0))
@@ -144,7 +151,7 @@ class DayScene(BaseScene):
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
-        surface.blit(self._infobar, (120, 10), None)
+        self._infobar.render(surface, gamestate)
         for tool in self._tools:
             tool.render(surface)
         for light_tool in self._light_toolbar:
@@ -172,18 +179,17 @@ class DayScene(BaseScene):
         self._light_toolbar = []
 
     def _place_seed(self, gamestate, ev):
-        if self._seeds > 0:
+        if gamestate.seeds > 0:
             # plant seed
             # We don't want top-left to equal the mouse position,
             # since that looks weird, but we don't want to center
             # the turnip under the mouse either, since that
             # causes issues as well, so we compromise
-            pos = (ev.pos[0] - 8, ev.pos[1] - 8)
+            pos = (ev.pos[0] - 18, ev.pos[1] - 18)
             try:
                 turnip = Turnip(age=0, pos=pos, space=self._space)
                 self._turnips.append(turnip)
-                self._seeds -= 1
-                self._update_infobar(gamestate)
+                gamestate.seeds -= 1
             except TurnipInvalidPosition:
                 # TODO: Add error sound or something
                 pass
@@ -206,14 +212,16 @@ class DayScene(BaseScene):
         cfg = cfg.copy()
         cost = cfg.pop("cost")
         cfg.pop("available_colours")
-        if self._seeds > cost:
+        if gamestate.seeds > cost:
             pos = pymunk.pygame_util.from_pygame(
                 ev.pos, pygame.display.get_surface())
             # Bail if we're too close to an existing light
             if self._lights.nearest(pos, max_distance=25):
                 return
-            self._seeds -= cost
-            self._update_infobar(gamestate)
+            # Also check turnips
+            if check_turnips(self._space, pos, max_distance=25):
+                return
+            gamestate.seeds -= cost
             cfg["position"] = pos
             cfg["colours"] = colours
             gamestate.station["lights"].append(cfg)
@@ -301,18 +309,3 @@ class DayScene(BaseScene):
     def tick(self, gamestate):
         if not self._paused:
             self._lights.tick()
-
-    def _update_infobar(self, gamestate):
-        line1 = ("Day %d: Goal: %d Turnips. Turnips harvested: %d" %
-                 (gamestate.days, gamestate.get_target(), self._harvested))
-        line1_img = self._infobar_font.render(line1, True, (255, 255, 255))
-        line2 = ("Turnip Stocks: Seeds: %s. Planted: %d" %
-                 (self._seeds, len(self._turnips)))
-        line2_img = self._infobar_font.render(line2, True, (255, 255, 255))
-        width = max(line1_img.get_width(), line2_img.get_width()) + 10
-        height = line1_img.get_height() + line2_img.get_height() + 10
-        self._infobar = pygame.surface.Surface(
-            (width, height), pgl.SWSURFACE).convert_alpha()
-        self._infobar.fill((0, 0, 0, 64))
-        self._infobar.blit(line1_img, (5, 3), None)
-        self._infobar.blit(line2_img, (5, 8 + line1_img.get_height()), None)