self._lights.tick()
def _update_toolbar(self, gamestate):
- text = ("Turnip Stocks: Seeds: %d. Planted: %d. "
+ text = ("Day: %d: Turnip Stocks: Seeds: %d. Planted: %d. "
"Harvested: %d. Destroyed: %d" %
- (self._seeds, len(self._turnips),
+ (gamestate.days, self._seeds, len(self._turnips),
self._harvested, gamestate.eaten))
self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))