Use some elif.
[tabakrolletjie.git] / tabakrolletjie / scenes / day.py
index 162a30b9a1317bf110729665bfcbabbe4ce9015c..ec94bc63302137ebb6077082ebcaf6f17dbfcb06 100644 (file)
@@ -112,7 +112,7 @@ class DayScene(BaseScene):
                 self._turnips.append(turnip)
                 self._seeds -= 1
                 self._update_toolbar(gamestate)
-            except TurnipInvalidPosition as e:
+            except TurnipInvalidPosition:
                 # TODO: Add error sound or something
                 pass
 
@@ -141,7 +141,7 @@ class DayScene(BaseScene):
             self._update_toolbar(gamestate)
             cfg = {
                 "type": "spotlight",
-                "colour": colour,
+                "colours": [colour],
                 "position": pos,
                 "direction": 45,
                 "spread": 90,
@@ -162,7 +162,7 @@ class DayScene(BaseScene):
             self._update_toolbar(gamestate)
             cfg = {
                 "type": "lamp",
-                "colour": colour,
+                "colours": [colour],
                 "position": pos,
                 "intensity": 0.5,
             }
@@ -174,10 +174,10 @@ class DayScene(BaseScene):
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
-            if ev.key == pgl.K_e:
+            elif ev.key == pgl.K_e:
                 from .night import NightScene
                 SceneChangeEvent.post(scene=NightScene())
-            if ev.key == pgl.K_SPACE:
+            elif ev.key == pgl.K_SPACE:
                 self._paused = not self._paused
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if ev.button == 1: