def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
- if ev.key == pgl.K_l:
- self._do_load("station_alpha.json", gamestate)
+ if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ from .menu import MenuScene
+ SceneChangeEvent.post(scene=MenuScene())
elif ev.type == pgl.MOUSEBUTTONDOWN:
pressed = self._get_pressed(ev)
if pressed: