from ..events import QuitEvent, SceneChangeEvent
from ..loader import loader
from ..constants import FONTS
+from ..widgets import TextButton, SpacerButton
+from ..utils import save_file_exists
class MenuScene(BaseScene):
def enter(self, gamestate):
if gamestate.station is None:
print "Loading Station Alpha ..."
- gamestate.load_station("station-alpha.json")
+ gamestate.set_station(loader.load_station("station-alpha.json"))
font_title = loader.load_font(FONTS['bold'], size=32)
self._title = font_title.render('A Game with a title', True,
(255, 255, 255))
- font_menu = loader.load_font(FONTS['sans'], size=24)
+ self._cont_but = TextButton("Continue / Retry", (255, 255, 255),
+ name='continue')
+ if not save_file_exists():
+ self._cont_but.disable()
self._menu = [
- font_menu.render("Load Level", True, (255, 255, 255)),
- font_menu.render("Load Saved Game", True, (255, 255, 255)),
- ]
+ TextButton("New Game", (255, 255, 255), name='new game'),
+ self._cont_but,
+ TextButton("Help", (255, 255, 255), name='help'),
+ SpacerButton((50, 30)),
+ TextButton("Quit", (255, 255, 255), name='quit'),
+ ]
def render(self, surface, gamestate):
surface.fill((0, 128, 0))
height = 150
for item in self._menu:
- pos = ((surface.get_width() - item.get_width()) / 2, height)
- surface.blit(item, pos, None)
- height += 50
+ if not item.position:
+ item.position = ((surface.get_width() - item.get_width()) / 2,
+ height)
+ item.render(surface)
+ height += item.get_height() + 30
+
+ def _get_pressed(self, ev):
+ for button in self._menu:
+ if button.pressed(ev):
+ return button.name
+ return None
+
+ def _do_day(self):
+ from .day import DayScene
+ SceneChangeEvent.post(scene=DayScene())
+
+ def _do_load_level(self):
+ from .load_level import LoadLevelScene
+ SceneChangeEvent.post(scene=LoadLevelScene())
+
+ def _do_help(self):
+ from .help import HelpScene
+ SceneChangeEvent.post(scene=HelpScene())
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
from .night import NightScene
SceneChangeEvent.post(scene=NightScene())
elif ev.key == pgl.K_d:
- from .day import DayScene
- SceneChangeEvent.post(scene=DayScene())
+ self._do_day()
elif ev.key == pgl.K_l:
- print "Loading Station Alpha ..."
- gamestate.load_station("station-alpha.json")
+ self._do_load_level()
+ elif ev.key == pgl.K_h:
+ self._do_help()
+ elif ev.type == pgl.MOUSEBUTTONDOWN:
+ pressed = self._get_pressed(ev)
+ if pressed == 'new game':
+ self._do_load_level()
+ elif pressed == 'continue':
+ self._do_day()
+ elif pressed == 'help':
+ self._do_help()
+ elif pressed == 'quit':
+ QuitEvent.post()
+ elif pressed:
+ print 'Pressed', pressed