Save game support
[tabakrolletjie.git] / tabakrolletjie / scenes / menu.py
index 67336112c6c3e7a65151bfb524d23117bf1c7369..89b531e2621d78f69ec75e7869fb880104c5e3b5 100644 (file)
@@ -7,7 +7,7 @@ from ..events import QuitEvent, SceneChangeEvent
 from ..loader import loader
 from ..constants import FONTS
 from ..widgets import TextButton, SpacerButton
-from ..utils import save_file_exists
+from ..utils import save_file_exists, get_save_data
 
 
 class MenuScene(BaseScene):
@@ -50,11 +50,12 @@ class MenuScene(BaseScene):
                 return button.name
         return None
 
-    def _do_day(self):
+    def _do_load_save(self, gamestate):
+        gamestate.load_from_json(get_save_data())
         from .day import DayScene
         SceneChangeEvent.post(scene=DayScene())
 
-    def _do_load_level(self):
+    def _start_new_game(self):
         from .load_level import LoadLevelScene
         SceneChangeEvent.post(scene=LoadLevelScene())
 
@@ -72,15 +73,15 @@ class MenuScene(BaseScene):
             elif ev.key == pgl.K_d:
                 self._do_day()
             elif ev.key == pgl.K_l:
-                self._do_load_level()
+                self._start_new_game()
             elif ev.key == pgl.K_h:
                 self._do_help()
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             pressed = self._get_pressed(ev)
             if pressed == 'new game':
-                self._do_load_level()
+                self._start_new_game()
             elif pressed == 'continue':
-                self._do_day()
+                self._do_load_save(gamestate)
             elif pressed == 'help':
                 self._do_help()
             elif pressed == 'quit':