Merge branch 'master' of ctpug.org.za:tabakrolletjie
[tabakrolletjie.git] / tabakrolletjie / scenes / menu.py
index 7f671026b193bae591ec75a3cddc59d9ba36dde4..89b531e2621d78f69ec75e7869fb880104c5e3b5 100644 (file)
@@ -7,6 +7,7 @@ from ..events import QuitEvent, SceneChangeEvent
 from ..loader import loader
 from ..constants import FONTS
 from ..widgets import TextButton, SpacerButton
+from ..utils import save_file_exists, get_save_data
 
 
 class MenuScene(BaseScene):
@@ -17,9 +18,13 @@ class MenuScene(BaseScene):
         font_title = loader.load_font(FONTS['bold'], size=32)
         self._title = font_title.render('A Game with a title', True,
                                         (255, 255, 255))
+        self._cont_but = TextButton("Continue / Retry", (255, 255, 255),
+                                    name='continue')
+        if not save_file_exists():
+            self._cont_but.disable()
         self._menu = [
             TextButton("New Game", (255, 255, 255), name='new game'),
-            TextButton("Continue / Retry", (255, 255, 255), name='continue'),
+            self._cont_but,
             TextButton("Help", (255, 255, 255), name='help'),
             SpacerButton((50, 30)),
             TextButton("Quit", (255, 255, 255), name='quit'),
@@ -45,11 +50,12 @@ class MenuScene(BaseScene):
                 return button.name
         return None
 
-    def _do_day(self):
+    def _do_load_save(self, gamestate):
+        gamestate.load_from_json(get_save_data())
         from .day import DayScene
         SceneChangeEvent.post(scene=DayScene())
 
-    def _do_load_level(self):
+    def _start_new_game(self):
         from .load_level import LoadLevelScene
         SceneChangeEvent.post(scene=LoadLevelScene())
 
@@ -67,15 +73,15 @@ class MenuScene(BaseScene):
             elif ev.key == pgl.K_d:
                 self._do_day()
             elif ev.key == pgl.K_l:
-                self._do_load_level()
+                self._start_new_game()
             elif ev.key == pgl.K_h:
                 self._do_help()
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             pressed = self._get_pressed(ev)
             if pressed == 'new game':
-                self._do_load_level()
+                self._start_new_game()
             elif pressed == 'continue':
-                self._do_day()
+                self._do_load_save(gamestate)
             elif pressed == 'help':
                 self._do_help()
             elif pressed == 'quit':