+""" Menu scene. """
+
+import pygame.locals as pgl
+import pygame.surface
+
+from .base import BaseScene
+from ..events import QuitEvent, SceneChangeEvent
+from ..loader import loader
+from ..utils import save_file_exists, get_save_data
+from ..widgets import ImageButton
+from ..transforms import Overlay
+
+class SplashButton(ImageButton):
+ def __init__(self, name, pos):
+ super(SplashButton, self).__init__("splash", "%s.png" % name, name=name,
+ pos=pos, disabled_colour=(50, 50, 50))
+ w, h = self._img.get_size()
+ img = pygame.surface.Surface((w+8, h+4), pgl.SWSURFACE).convert_alpha()
+ img.fill((0, 0, 0, 0))
+ img.blit(self._img, (8, 4), None)
+ img.fill((0, 0, 0, 255), None, pgl.BLEND_RGBA_MULT)
+ img.blit(self._img, (0, 0), None)
+ self._img = img
+
+
+class MenuScene(BaseScene):
+
+ BRIGHTNESS = Overlay(colour=(255, 255, 255, 50))
+
+ def enter(self, gamestate):
+ if gamestate.station is None:
+ print "Loading Station Alpha ..."
+ gamestate.set_station(loader.load_station("station-alpha.json"))
+
+ self._cont_but = SplashButton("continue_retry", (500, 210))
+ if not save_file_exists():
+ self._cont_but.disable()
+ self._menu = [
+ SplashButton("new_game", (600, 150)),
+ self._cont_but,
+ SplashButton("help", (700, 270)),
+ SplashButton("quit", (800, 330)),
+ ]
+
+ # Background
+ self._soil = loader.load_image(
+ "textures", "soil.png", transform=self.BRIGHTNESS).convert_alpha()
+ splash = loader.load_image("splash", "splash.png").convert_alpha()
+ self._soil.blit(splash, (0, 0), None)
+
+ def render(self, surface, gamestate):
+ surface.blit(self._soil, (0, 0), None)
+
+ for item in self._menu:
+ item.render(surface)
+
+ def _get_pressed(self, ev):
+ for button in self._menu:
+ if button.pressed(ev):
+ return button.name
+ return None
+
+ def _do_load_save(self, gamestate):
+ gamestate.load_from_json(get_save_data())
+ from .day import DayScene
+ SceneChangeEvent.post(scene=DayScene())
+
+ def _start_new_game(self):
+ from .load_level import LoadLevelScene
+ SceneChangeEvent.post(scene=LoadLevelScene())
+
+ def _do_help(self):
+ from .help import HelpScene
+ SceneChangeEvent.post(scene=HelpScene())
+
+ def event(self, ev, gamestate):
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ QuitEvent.post()
+ elif ev.key == pgl.K_n:
+ from .night import NightScene
+ SceneChangeEvent.post(scene=NightScene())
+ elif ev.key == pgl.K_d:
+ self._do_day()
+ elif ev.key == pgl.K_l:
+ self._start_new_game()
+ elif ev.key == pgl.K_h:
+ self._do_help()
+ elif ev.type == pgl.MOUSEBUTTONDOWN:
+ pressed = self._get_pressed(ev)
+ if pressed == 'new_game':
+ self._start_new_game()
+ elif pressed == 'continue_retry':
+ self._do_load_save(gamestate)
+ elif pressed == 'help':
+ self._do_help()
+ elif pressed == 'quit':
+ QuitEvent.post()
+ elif pressed:
+ print 'Pressed', pressed