widgets start arriving
[tabakrolletjie.git] / tabakrolletjie / scenes / menu.py
index 0492ae9e38c42083ef506d0f42d8b6e5dbcdafd8..e87005491f9fd79867b1fbc30b5c9242f298a08c 100644 (file)
@@ -6,6 +6,7 @@ from .base import BaseScene
 from ..events import QuitEvent, SceneChangeEvent
 from ..loader import loader
 from ..constants import FONTS
+from ..widgets import TextButton
 
 
 class MenuScene(BaseScene):
@@ -16,11 +17,11 @@ class MenuScene(BaseScene):
         font_title = loader.load_font(FONTS['bold'], size=32)
         self._title = font_title.render('A Game with a title', True,
                                         (255, 255, 255))
-        font_menu = loader.load_font(FONTS['sans'], size=24)
-        self._menu = [
-            font_menu.render("Load Level", True, (255, 255, 255)),
-            font_menu.render("Load Saved Game", True, (255, 255, 255)),
-            ]
+        self._menu = {
+            'load level': TextButton("Load Level", (255, 255, 255)),
+            'saved game': TextButton("Load Saved Game", (255, 255, 255)),
+            'start game': TextButton("Start Game (Day)", (255, 255, 255)),
+        }
 
     def render(self, surface, gamestate):
         surface.fill((0, 128, 0))
@@ -29,10 +30,23 @@ class MenuScene(BaseScene):
         surface.blit(self._title, pos, None)
 
         height = 150
-        for item in self._menu:
-            pos = ((surface.get_width() - item.get_width()) / 2, height)
-            surface.blit(item, pos, None)
-            height += 50
+        for label in sorted(self._menu):
+            item = self._menu[label]
+            if not item.position:
+                item.position = ((surface.get_width() - item.get_width()) / 2,
+                                 height)
+            item.render(surface)
+            height += item.get_height() + 30
+
+    def _get_pressed(self, ev):
+        for label, button in self._menu.items():
+            if button.pressed(ev):
+                return label
+        return None
+
+    def _do_day(self):
+        from .day import DayScene
+        SceneChangeEvent.post(scene=DayScene())
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
@@ -42,8 +56,16 @@ class MenuScene(BaseScene):
                 from .night import NightScene
                 SceneChangeEvent.post(scene=NightScene())
             elif ev.key == pgl.K_d:
-                from .day import DayScene
-                SceneChangeEvent.post(scene=DayScene())
+                self._do_day()
             elif ev.key == pgl.K_l:
                 print "Loading Station Alpha ..."
                 gamestate.load_station("station-alpha.json")
+        elif ev.type == pgl.MOUSEBUTTONDOWN:
+            pressed = self._get_pressed(ev)
+            if pressed == 'load level':
+                print "Loading Station Alpha ..."
+                gamestate.load_station("station-alpha.json")
+            elif pressed == 'start game':
+                self._do_day()
+            elif pressed:
+                print 'Pressed', pressed