from ..events import QuitEvent, SceneChangeEvent
from ..loader import loader
from ..constants import FONTS
+from ..widgets import TextButton
class MenuScene(BaseScene):
font_title = loader.load_font(FONTS['bold'], size=32)
self._title = font_title.render('A Game with a title', True,
(255, 255, 255))
- font_menu = loader.load_font(FONTS['sans'], size=24)
- self._menu = [
- font_menu.render("Load Level", True, (255, 255, 255)),
- font_menu.render("Load Saved Game", True, (255, 255, 255)),
- ]
+ self._menu = {
+ 'load level': TextButton("Load Level", (255, 255, 255)),
+ 'saved game': TextButton("Load Saved Game", (255, 255, 255)),
+ 'start game': TextButton("Start Game (Day)", (255, 255, 255)),
+ }
def render(self, surface, gamestate):
surface.fill((0, 128, 0))
surface.blit(self._title, pos, None)
height = 150
- for item in self._menu:
- pos = ((surface.get_width() - item.get_width()) / 2, height)
- surface.blit(item, pos, None)
- height += 50
+ for label in sorted(self._menu):
+ item = self._menu[label]
+ if not item.position:
+ item.position = ((surface.get_width() - item.get_width()) / 2,
+ height)
+ item.render(surface)
+ height += item.get_height() + 30
+
+ def _get_pressed(self, ev):
+ for label, button in self._menu.items():
+ if button.pressed(ev):
+ return label
+ return None
+
+ def _do_day(self):
+ from .day import DayScene
+ SceneChangeEvent.post(scene=DayScene())
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN:
from .night import NightScene
SceneChangeEvent.post(scene=NightScene())
elif ev.key == pgl.K_d:
- from .day import DayScene
- SceneChangeEvent.post(scene=DayScene())
+ self._do_day()
elif ev.key == pgl.K_l:
print "Loading Station Alpha ..."
gamestate.load_station("station-alpha.json")
+ elif ev.type == pgl.MOUSEBUTTONDOWN:
+ pressed = self._get_pressed(ev)
+ if pressed == 'load level':
+ print "Loading Station Alpha ..."
+ gamestate.load_station("station-alpha.json")
+ elif pressed == 'start game':
+ self._do_day()
+ elif pressed:
+ print 'Pressed', pressed