from ..enemies import Boyd
from ..events import SceneChangeEvent
from ..utils import debug_timer
+from ..turnip import Turnip
class NightScene(BaseScene):
self._obstacles = ObstacleManager(self._space, gamestate)
self._lights = LightManager(self._space, gamestate)
self._mould = Boyd(gamestate, self._space)
+ self._turnips = []
+ for turnip_data in gamestate.turnips:
+ turnip = Turnip(**turnip_data)
+ self._turnips.append(turnip)
+
@debug_timer("night.render")
def render(self, surface, gamestate):
surface.fill((0, 0, 155))
self._mould.render(surface)
+ for turnip in self._turnips:
+ turnip.render(surface)
self._lights.render_light(surface)
self._obstacles.render(surface)
self._lights.render_fittings(surface)
def tick(self, gamestate):
self._mould.tick(gamestate, self._space, self._lights)
self._lights.tick()
+
+ def exit(self, gamestate):
+ turnip_data = [turnip.serialize() for turnip in self._turnips]
+ gamestate.turnips = turnip_data