Display power usage per hour.
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index e78ba815c3294219efb0a4a421e0850969a725c9..580d140a6941475cfeefc1f295e2b51ec82312b7 100644 (file)
@@ -18,13 +18,13 @@ from ..transforms import Overlay
 from ..turnip import Turnip
 from ..widgets import ImageButton
 from ..constants import (
-    NIGHT_LENGTH, NIGHT_LENGTH_HOURS, DEBUG, FONTS, SCREEN_SIZE, FPS)
+    NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS,
+    SCREEN_SIZE, FPS)
 
 
 class NightScene(BaseScene):
 
     DARKNESS = Overlay(colour=(0, 0, 0, 150))
-    HOURS_PER_TICK = float(NIGHT_LENGTH_HOURS) / NIGHT_LENGTH
 
     def enter(self, gamestate):
         self._space = pymunk.Space()
@@ -58,17 +58,24 @@ class NightScene(BaseScene):
             '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y)))
         return tools
 
+    def add_day_button(self):
+        y = SCREEN_SIZE[1] - 40
+        self._tools.append(ImageButton(
+            '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y)))
+
     @property
     def turnip_count(self):
         return len(self._turnips)
 
     @property
     def power_usage(self):
-        return int(self._lights.total_power_usage())
+        power = self._lights.total_power_usage()
+        power = power / (FPS * NIGHT_HOURS_PER_TICK)
+        return int(round(power))
 
     def remaining_hours(self):
         return int(round(
-            (NIGHT_LENGTH - self._total_ticks) * self.HOURS_PER_TICK))
+            (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK))
 
     @debug_timer("night.render")
     def render(self, surface, gamestate):
@@ -124,6 +131,8 @@ class NightScene(BaseScene):
                         elif tool.name == 'exit':
                             from .menu import MenuScene
                             SceneChangeEvent.post(scene=MenuScene())
+                        elif tool.name == 'day':
+                            self._to_day()
 
     def toggle_pause(self):
         self._paused = not self._paused
@@ -175,6 +184,10 @@ class NightScene(BaseScene):
                 self._end_night()
             if not self._mould.alive():
                 self._end_night()
+            if not self.turnip_count:
+                self.add_day_button()
+            if not self.turnip_count and not self._battery.current:
+                self._end_night()
 
     def exit(self, gamestate):
         turnip_data = [turnip.serialize() for turnip in self._turnips]