from ..events import SceneChangeEvent
from ..utils import debug_timer, shadowed_text
from ..loader import loader
+from ..sound import sound
from ..transforms import Overlay
from ..turnip import Turnip
from ..widgets import ImageButton
self._obstacles = ObstacleManager(self._space, gamestate)
self._lights = LightManager(self._space, gamestate)
self._battery = BatteryManager(gamestate)
+ self._battery_dead = False
self.check_battery()
self._infobar = InfoBar("day", battery=self._battery, scene=self)
self._countdownbar = CountDownBar("h")
self._paused = False
self._eaten_tonight = 0
self._night_over_text = []
+ self._ending = False
def create_tools(self, gamestate):
tools = []
surface.blit(text, text_pos, None)
def event(self, ev, gamestate):
+ if self._ending:
+ return
if ev.type == pgl.KEYDOWN:
if not self._do_ticks:
# Any keypress exits
- self._to_day()
+ self._to_day(gamestate)
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ self._ending = True
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
elif ev.key == pgl.K_e and DEBUG:
elif ev.type == pgl.MOUSEBUTTONDOWN:
if not self._do_ticks:
# Any mouse press exits
- self._to_day()
+ self._to_day(gamestate)
if ev.button == 1:
self._lights.toggle_nearest(ev.pos, surfpos=True)
if tool.name == 'pause play':
self.toggle_pause()
elif tool.name == 'exit':
+ self._ending = True
from .menu import MenuScene
SceneChangeEvent.post(scene=MenuScene())
elif tool.name == 'day':
- self._to_day()
+ self._to_day(gamestate)
def toggle_pause(self):
self._paused = not self._paused
if tool.name == 'pause play':
tool.update_image("32", pause_img)
- def _to_day(self):
+ def _to_day(self, gamestate):
# End the night
+ if self._ending:
+ return
+ gamestate.update_lights(self._lights)
+ self._ending = True
from .day import DayScene
SceneChangeEvent.post(scene=DayScene())
(350, 240)))
def check_battery(self):
- if self._battery.current == 0:
+ if self._battery.current == 0 and not self._battery_dead:
+ self._battery_dead = True
+ sound.play_sound("battery_dying.ogg")
self._lights.battery_dead()
@debug_timer("night.tick")