End the night if no power and no planted turnips left
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 99b903b84300d2e205e82f8568829e07b4e4a177..674d0742c4d1b5826b4e94232057ee3f2a224139 100644 (file)
@@ -17,7 +17,7 @@ from ..loader import loader
 from ..transforms import Overlay
 from ..turnip import Turnip
 from ..widgets import ImageButton
-from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE
+from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE, FPS
 
 
 class NightScene(BaseScene):
@@ -29,6 +29,7 @@ class NightScene(BaseScene):
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
         self._battery = BatteryManager(gamestate)
+        self.check_battery()
         self._infobar = InfoBar("day", battery=self._battery, scene=self)
         self._mould = Boyd(gamestate, self._space)
         self._turnips = []
@@ -54,6 +55,11 @@ class NightScene(BaseScene):
             '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y)))
         return tools
 
+    def add_day_button(self):
+        y = SCREEN_SIZE[1] - 40
+        self._tools.append(ImageButton(
+            '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y)))
+
     @property
     def turnip_count(self):
         return len(self._turnips)
@@ -106,7 +112,6 @@ class NightScene(BaseScene):
                 self._to_day()
             if ev.button == 1:
                 self._lights.toggle_nearest(ev.pos, surfpos=True)
-                print self._lights.lit_by(ev.pos, surfpos=True)
 
                 # Check tools
                 for tool in self._tools:
@@ -116,6 +121,8 @@ class NightScene(BaseScene):
                         elif tool.name == 'exit':
                             from .menu import MenuScene
                             SceneChangeEvent.post(scene=MenuScene())
+                        elif tool.name == 'day':
+                            self._to_day()
 
     def toggle_pause(self):
         self._paused = not self._paused
@@ -148,18 +155,29 @@ class NightScene(BaseScene):
             (shadowed_text("Press any key to continue", FONTS["sans"], 24),
              (350, 240)))
 
+    def check_battery(self):
+        if self._battery.current == 0:
+            self._lights.battery_dead()
+
     @debug_timer("night.tick")
     def tick(self, gamestate):
         if self._do_ticks and not self._paused:
             if self._total_ticks < NIGHT_LENGTH:
                 self._mould.tick(gamestate, self._space, self._lights)
                 self._lights.tick()
-                print "Power usage: ", self._lights.total_power_usage()
+                if self._total_ticks % FPS == 0:
+                    self._battery.current -= int(
+                        self._lights.total_power_usage())
+                    self.check_battery()
                 self._total_ticks += 1
             else:
                 self._end_night()
             if not self._mould.alive():
                 self._end_night()
+            if not self.turnip_count:
+                self.add_day_button()
+            if not self.turnip_count and not self._battery.current:
+                self._end_night()
 
     def exit(self, gamestate):
         turnip_data = [turnip.serialize() for turnip in self._turnips]