Add ending flag to avoid many scene change events
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 9459c0ed68668d6edb358879ca93917ab9c75a76..7813e32baab0ce118682dd04133a2d977d879adf 100644 (file)
@@ -47,6 +47,7 @@ class NightScene(BaseScene):
         self._paused = False
         self._eaten_tonight = 0
         self._night_over_text = []
+        self._ending = False
 
     def create_tools(self, gamestate):
         tools = []
@@ -105,11 +106,14 @@ class NightScene(BaseScene):
             surface.blit(text, text_pos, None)
 
     def event(self, ev, gamestate):
+        if self._ending:
+            return
         if ev.type == pgl.KEYDOWN:
             if not self._do_ticks:
                 # Any keypress exits
                 self._to_day(gamestate)
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+                self._ending = True
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
             elif ev.key == pgl.K_e and DEBUG:
@@ -129,6 +133,7 @@ class NightScene(BaseScene):
                         if tool.name == 'pause play':
                             self.toggle_pause()
                         elif tool.name == 'exit':
+                            self._ending = True
                             from .menu import MenuScene
                             SceneChangeEvent.post(scene=MenuScene())
                         elif tool.name == 'day':
@@ -143,7 +148,10 @@ class NightScene(BaseScene):
 
     def _to_day(self, gamestate):
         # End the night
+        if self._ending:
+            return
         gamestate.update_lights(self._lights)
+        self._ending = True
         from .day import DayScene
         SceneChangeEvent.post(scene=DayScene())