Move turnip growth and related updates to the end of the night
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 5d3721bd99e9c9a7cc195acb9f444e2e5736f01e..9f86745a052aa142acb72654a6519b3a44bf9cc9 100644 (file)
 """ In the night, the mould attacks. """
 
+import pygame.surface
 import pygame.locals as pgl
 
 import pymunk
 
 from .base import BaseScene
-from ..obstacles import Wall
+from ..battery import BatteryManager
+from ..lights import LightManager
+from ..infobar import InfoBar, CountDownBar
+from ..obstacles import ObstacleManager
+from ..enemies import Boyd
 from ..events import SceneChangeEvent
+from ..utils import debug_timer, shadowed_text
+from ..loader import loader
+from ..sound import sound
+from ..transforms import Overlay
+from ..turnip import Turnip
+from ..widgets import ImageButton
+from ..constants import (
+    NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS,
+    SCREEN_SIZE, FPS)
 
 
 class NightScene(BaseScene):
-    def enter(self, gamestate):
-        import pprint
-        pprint.pprint(gamestate.station)
 
+    DARKNESS = Overlay(colour=(0, 0, 0, 150))
+
+    def enter(self, gamestate):
         self._space = pymunk.Space()
+        self._obstacles = ObstacleManager(self._space, gamestate)
+        self._lights = LightManager(self._space, gamestate)
+        self._battery = BatteryManager(gamestate)
+        self._battery_dead = False
+        self.check_battery()
+        self._infobar = InfoBar("day", battery=self._battery, scene=self)
+        self._countdownbar = CountDownBar("h")
+        self._mould = Boyd(gamestate, self._space)
+        self._turnips = []
+        for turnip_data in gamestate.turnips:
+            turnip = Turnip(space=self._space, **turnip_data)
+            self._turnips.append(turnip)
+        self._soil = loader.load_image(
+            "textures", "soil.png", transform=self.DARKNESS)
+        self._tools = self.create_tools(gamestate)
+        self._total_ticks = 0
+        self._do_ticks = True
+        self._paused = False
+        self._eaten_tonight = 0
+        self._night_over_text = []
+        self._ending = False
+
+    def create_tools(self, gamestate):
+        tools = []
+        y = SCREEN_SIZE[1] - 40
+        tools.append(ImageButton(
+            '32', 'pause.png', name='pause play',
+            pos=(SCREEN_SIZE[0] - 150, y)))
+        tools.append(ImageButton(
+            '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y)))
+        return tools
+
+    def add_day_button(self):
+        y = SCREEN_SIZE[1] - 40
+        self._tools.append(ImageButton(
+            '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y)))
 
-        self._obstacles = []
-        self._lights = []
-        for obs in gamestate.station['obstacles']:
-            wall = Wall(obs['vertices'], self._space)
-            self._obstacles.append(wall)
+    @property
+    def turnip_count(self):
+        return len(self._turnips)
 
+    @property
+    def power_usage(self):
+        power = self._lights.total_power_usage()
+        power = power / (FPS * NIGHT_HOURS_PER_TICK)
+        return int(round(power))
+
+    def remaining_hours(self):
+        return int(round(
+            (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK))
+
+    @debug_timer("night.render")
     def render(self, surface, gamestate):
-        surface.fill((0, 0, 255))
-        for obs in self._obstacles:
-            obs.render(surface)
+        surface.blit(self._soil, (0, 0))
+
+        self._mould.render(surface)
+
+        for turnip in self._turnips[:]:
+            if turnip.eaten:
+                self._turnips.remove(turnip)
+                turnip.remove()
+                gamestate.eaten += 1
+                self._eaten_tonight += 1
+            else:
+                turnip.render(surface)
+
+        self._lights.render_light(surface)
+        self._obstacles.render(surface)
+        self._lights.render_fittings(surface)
+        self._infobar.render(surface, gamestate)
+        self._countdownbar.render(surface, self.remaining_hours())
+
+        for tool in self._tools:
+            tool.render(surface)
+
+        for text, text_pos in self._night_over_text:
+            surface.blit(text, text_pos, None)
 
     def event(self, ev, gamestate):
+        if self._ending:
+            return
         if ev.type == pgl.KEYDOWN:
+            if not self._do_ticks:
+                # Any keypress exits
+                self._to_day(gamestate)
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+                self._ending = True
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
+            elif ev.key == pgl.K_e and DEBUG:
+                self._end_night()
+            elif ev.key == pgl.K_SPACE:
+                self.toggle_pause()
+        elif ev.type == pgl.MOUSEBUTTONDOWN:
+            if not self._do_ticks:
+                # Any mouse press exits
+                self._to_day(gamestate)
+            if ev.button == 1:
+                self._lights.toggle_nearest(ev.pos, surfpos=True)
+
+                # Check tools
+                for tool in self._tools:
+                    if tool.pressed(ev):
+                        if tool.name == 'pause play':
+                            self.toggle_pause()
+                        elif tool.name == 'exit':
+                            self._ending = True
+                            from .menu import MenuScene
+                            SceneChangeEvent.post(scene=MenuScene())
+                        elif tool.name == 'day':
+                            self._to_day(gamestate)
+
+    def toggle_pause(self):
+        self._paused = not self._paused
+        pause_img = "play.png" if self._paused else "pause.png"
+        for tool in self._tools:
+            if tool.name == 'pause play':
+                tool.update_image("32", pause_img)
+
+    def _to_day(self, gamestate):
+        # End the night
+        if self._ending:
+            return
+        gamestate.update_lights(self._lights)
+        # Turnip
+        self.grow_turnips(gamestate)
+        turnip_data = [turnip.serialize() for turnip in self._turnips]
+        gamestate.turnips = turnip_data
+        gamestate.days += 1
+        self._mould.update_resistances(gamestate)
+        self._ending = True
+        from .day import DayScene
+        SceneChangeEvent.post(scene=DayScene())
+
+    def _end_night(self):
+        self._do_ticks = False
+        self._night_over_text = []
+        overlay = pygame.surface.Surface(
+            (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
+        overlay.fill((0, 0, 0, 172))
+        self._night_over_text.append((overlay, (0, 40)))
+        self._night_over_text.append(
+            (shadowed_text("The Night is Over", FONTS["bold"], 48), (300, 50)))
+        self._night_over_text.append(
+            (shadowed_text("Turnips eaten tonight: %d" % self._eaten_tonight,
+                           FONTS["sans"], 32), (300, 130)))
+        self._night_over_text.append(
+            (shadowed_text("Surviving turnips: %d" % len(self._turnips),
+                           FONTS["sans"], 32), (300, 170)))
+        self._night_over_text.append(
+            (shadowed_text("Press any key to continue", FONTS["sans"], 24),
+             (350, 240)))
+
+    def check_battery(self):
+        if self._battery.current == 0 and not self._battery_dead:
+            self._battery_dead = True
+            sound.play_sound("battery_dying.ogg")
+            self._lights.battery_dead()
+
+    @debug_timer("night.tick")
+    def tick(self, gamestate):
+        if self._do_ticks and not self._paused:
+            if self._total_ticks < NIGHT_LENGTH:
+                self._mould.tick(gamestate, self._space, self._lights)
+                self._lights.tick()
+                if self._total_ticks % FPS == 0:
+                    self._battery.current -= int(
+                        self._lights.total_power_usage())
+                    self.check_battery()
+                self._total_ticks += 1
+            else:
+                self._end_night()
+            if not self._mould.alive():
+                self._end_night()
+            if not self.turnip_count:
+                self.add_day_button()
+            if not self.turnip_count and not self._battery.current:
+                self._end_night()
+
+    def grow_turnips(self, gamestate):
+        """ Turnips grow at the end of the night """
+        for turnip in self._turnips[:]:
+            # Turnips grow at dawn
+            seeds = turnip.grow()
+            if seeds:
+                gamestate.seeds += seeds
+                gamestate.harvested += 1
+                self._turnips.remove(turnip)
+                # We ignore the body cleanup, since the space is going away