Move turnip growth and related updates to the end of the night
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 692ecf1924b828ebcc094b1ba5afb289a992bdb5..9f86745a052aa142acb72654a6519b3a44bf9cc9 100644 (file)
@@ -8,16 +8,19 @@ import pymunk
 from .base import BaseScene
 from ..battery import BatteryManager
 from ..lights import LightManager
-from ..infobar import InfoBar
+from ..infobar import InfoBar, CountDownBar
 from ..obstacles import ObstacleManager
 from ..enemies import Boyd
 from ..events import SceneChangeEvent
 from ..utils import debug_timer, shadowed_text
 from ..loader import loader
+from ..sound import sound
 from ..transforms import Overlay
 from ..turnip import Turnip
 from ..widgets import ImageButton
-from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE
+from ..constants import (
+    NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS,
+    SCREEN_SIZE, FPS)
 
 
 class NightScene(BaseScene):
@@ -29,7 +32,10 @@ class NightScene(BaseScene):
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
         self._battery = BatteryManager(gamestate)
+        self._battery_dead = False
+        self.check_battery()
         self._infobar = InfoBar("day", battery=self._battery, scene=self)
+        self._countdownbar = CountDownBar("h")
         self._mould = Boyd(gamestate, self._space)
         self._turnips = []
         for turnip_data in gamestate.turnips:
@@ -43,6 +49,7 @@ class NightScene(BaseScene):
         self._paused = False
         self._eaten_tonight = 0
         self._night_over_text = []
+        self._ending = False
 
     def create_tools(self, gamestate):
         tools = []
@@ -54,13 +61,24 @@ class NightScene(BaseScene):
             '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y)))
         return tools
 
+    def add_day_button(self):
+        y = SCREEN_SIZE[1] - 40
+        self._tools.append(ImageButton(
+            '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y)))
+
     @property
     def turnip_count(self):
         return len(self._turnips)
 
     @property
     def power_usage(self):
-        return int(self._lights.total_power_usage())
+        power = self._lights.total_power_usage()
+        power = power / (FPS * NIGHT_HOURS_PER_TICK)
+        return int(round(power))
+
+    def remaining_hours(self):
+        return int(round(
+            (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK))
 
     @debug_timer("night.render")
     def render(self, surface, gamestate):
@@ -81,6 +99,7 @@ class NightScene(BaseScene):
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
         self._infobar.render(surface, gamestate)
+        self._countdownbar.render(surface, self.remaining_hours())
 
         for tool in self._tools:
             tool.render(surface)
@@ -89,11 +108,14 @@ class NightScene(BaseScene):
             surface.blit(text, text_pos, None)
 
     def event(self, ev, gamestate):
+        if self._ending:
+            return
         if ev.type == pgl.KEYDOWN:
             if not self._do_ticks:
                 # Any keypress exits
-                self._to_day()
+                self._to_day(gamestate)
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+                self._ending = True
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
             elif ev.key == pgl.K_e and DEBUG:
@@ -103,7 +125,7 @@ class NightScene(BaseScene):
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if not self._do_ticks:
                 # Any mouse press exits
-                self._to_day()
+                self._to_day(gamestate)
             if ev.button == 1:
                 self._lights.toggle_nearest(ev.pos, surfpos=True)
 
@@ -113,8 +135,11 @@ class NightScene(BaseScene):
                         if tool.name == 'pause play':
                             self.toggle_pause()
                         elif tool.name == 'exit':
+                            self._ending = True
                             from .menu import MenuScene
                             SceneChangeEvent.post(scene=MenuScene())
+                        elif tool.name == 'day':
+                            self._to_day(gamestate)
 
     def toggle_pause(self):
         self._paused = not self._paused
@@ -123,8 +148,18 @@ class NightScene(BaseScene):
             if tool.name == 'pause play':
                 tool.update_image("32", pause_img)
 
-    def _to_day(self):
+    def _to_day(self, gamestate):
         # End the night
+        if self._ending:
+            return
+        gamestate.update_lights(self._lights)
+        # Turnip
+        self.grow_turnips(gamestate)
+        turnip_data = [turnip.serialize() for turnip in self._turnips]
+        gamestate.turnips = turnip_data
+        gamestate.days += 1
+        self._mould.update_resistances(gamestate)
+        self._ending = True
         from .day import DayScene
         SceneChangeEvent.post(scene=DayScene())
 
@@ -147,24 +182,39 @@ class NightScene(BaseScene):
             (shadowed_text("Press any key to continue", FONTS["sans"], 24),
              (350, 240)))
 
+    def check_battery(self):
+        if self._battery.current == 0 and not self._battery_dead:
+            self._battery_dead = True
+            sound.play_sound("battery_dying.ogg")
+            self._lights.battery_dead()
+
     @debug_timer("night.tick")
     def tick(self, gamestate):
         if self._do_ticks and not self._paused:
             if self._total_ticks < NIGHT_LENGTH:
                 self._mould.tick(gamestate, self._space, self._lights)
                 self._lights.tick()
-                if self._total_ticks % 60 == 0:
+                if self._total_ticks % FPS == 0:
                     self._battery.current -= int(
                         self._lights.total_power_usage())
+                    self.check_battery()
                 self._total_ticks += 1
             else:
                 self._end_night()
             if not self._mould.alive():
                 self._end_night()
+            if not self.turnip_count:
+                self.add_day_button()
+            if not self.turnip_count and not self._battery.current:
+                self._end_night()
 
-    def exit(self, gamestate):
-        turnip_data = [turnip.serialize() for turnip in self._turnips]
-        gamestate.turnips = turnip_data
-        # TODO: Move this into the end_night function
-        gamestate.days += 1
-        self._mould.update_resistances(gamestate)
+    def grow_turnips(self, gamestate):
+        """ Turnips grow at the end of the night """
+        for turnip in self._turnips[:]:
+            # Turnips grow at dawn
+            seeds = turnip.grow()
+            if seeds:
+                gamestate.seeds += seeds
+                gamestate.harvested += 1
+                self._turnips.remove(turnip)
+                # We ignore the body cleanup, since the space is going away