Move turnip growth and related updates to the end of the night
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 848bb54fa8362def38a6b01d16e7b13d86523a94..9f86745a052aa142acb72654a6519b3a44bf9cc9 100644 (file)
@@ -6,15 +6,21 @@ import pygame.locals as pgl
 import pymunk
 
 from .base import BaseScene
+from ..battery import BatteryManager
 from ..lights import LightManager
+from ..infobar import InfoBar, CountDownBar
 from ..obstacles import ObstacleManager
 from ..enemies import Boyd
 from ..events import SceneChangeEvent
 from ..utils import debug_timer, shadowed_text
 from ..loader import loader
+from ..sound import sound
 from ..transforms import Overlay
 from ..turnip import Turnip
-from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE
+from ..widgets import ImageButton
+from ..constants import (
+    NIGHT_LENGTH, NIGHT_HOURS_PER_TICK, DEBUG, FONTS,
+    SCREEN_SIZE, FPS)
 
 
 class NightScene(BaseScene):
@@ -25,6 +31,11 @@ class NightScene(BaseScene):
         self._space = pymunk.Space()
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
+        self._battery = BatteryManager(gamestate)
+        self._battery_dead = False
+        self.check_battery()
+        self._infobar = InfoBar("day", battery=self._battery, scene=self)
+        self._countdownbar = CountDownBar("h")
         self._mould = Boyd(gamestate, self._space)
         self._turnips = []
         for turnip_data in gamestate.turnips:
@@ -32,10 +43,42 @@ class NightScene(BaseScene):
             self._turnips.append(turnip)
         self._soil = loader.load_image(
             "textures", "soil.png", transform=self.DARKNESS)
+        self._tools = self.create_tools(gamestate)
         self._total_ticks = 0
         self._do_ticks = True
+        self._paused = False
         self._eaten_tonight = 0
         self._night_over_text = []
+        self._ending = False
+
+    def create_tools(self, gamestate):
+        tools = []
+        y = SCREEN_SIZE[1] - 40
+        tools.append(ImageButton(
+            '32', 'pause.png', name='pause play',
+            pos=(SCREEN_SIZE[0] - 150, y)))
+        tools.append(ImageButton(
+            '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y)))
+        return tools
+
+    def add_day_button(self):
+        y = SCREEN_SIZE[1] - 40
+        self._tools.append(ImageButton(
+            '32', 'day.png', name='day', pos=(SCREEN_SIZE[0] - 200, y)))
+
+    @property
+    def turnip_count(self):
+        return len(self._turnips)
+
+    @property
+    def power_usage(self):
+        power = self._lights.total_power_usage()
+        power = power / (FPS * NIGHT_HOURS_PER_TICK)
+        return int(round(power))
+
+    def remaining_hours(self):
+        return int(round(
+            (NIGHT_LENGTH - self._total_ticks) * NIGHT_HOURS_PER_TICK))
 
     @debug_timer("night.render")
     def render(self, surface, gamestate):
@@ -55,30 +98,68 @@ class NightScene(BaseScene):
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
+        self._infobar.render(surface, gamestate)
+        self._countdownbar.render(surface, self.remaining_hours())
+
+        for tool in self._tools:
+            tool.render(surface)
 
         for text, text_pos in self._night_over_text:
             surface.blit(text, text_pos, None)
 
     def event(self, ev, gamestate):
+        if self._ending:
+            return
         if ev.type == pgl.KEYDOWN:
             if not self._do_ticks:
                 # Any keypress exits
-                self._to_day()
+                self._to_day(gamestate)
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+                self._ending = True
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
-            if ev.key == pgl.K_e and DEBUG:
+            elif ev.key == pgl.K_e and DEBUG:
                 self._end_night()
+            elif ev.key == pgl.K_SPACE:
+                self.toggle_pause()
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if not self._do_ticks:
                 # Any mouse press exits
-                self._to_day()
+                self._to_day(gamestate)
             if ev.button == 1:
                 self._lights.toggle_nearest(ev.pos, surfpos=True)
-                print self._lights.lit_by(ev.pos, surfpos=True)
 
-    def _to_day(self):
+                # Check tools
+                for tool in self._tools:
+                    if tool.pressed(ev):
+                        if tool.name == 'pause play':
+                            self.toggle_pause()
+                        elif tool.name == 'exit':
+                            self._ending = True
+                            from .menu import MenuScene
+                            SceneChangeEvent.post(scene=MenuScene())
+                        elif tool.name == 'day':
+                            self._to_day(gamestate)
+
+    def toggle_pause(self):
+        self._paused = not self._paused
+        pause_img = "play.png" if self._paused else "pause.png"
+        for tool in self._tools:
+            if tool.name == 'pause play':
+                tool.update_image("32", pause_img)
+
+    def _to_day(self, gamestate):
         # End the night
+        if self._ending:
+            return
+        gamestate.update_lights(self._lights)
+        # Turnip
+        self.grow_turnips(gamestate)
+        turnip_data = [turnip.serialize() for turnip in self._turnips]
+        gamestate.turnips = turnip_data
+        gamestate.days += 1
+        self._mould.update_resistances(gamestate)
+        self._ending = True
         from .day import DayScene
         SceneChangeEvent.post(scene=DayScene())
 
@@ -101,19 +182,39 @@ class NightScene(BaseScene):
             (shadowed_text("Press any key to continue", FONTS["sans"], 24),
              (350, 240)))
 
+    def check_battery(self):
+        if self._battery.current == 0 and not self._battery_dead:
+            self._battery_dead = True
+            sound.play_sound("battery_dying.ogg")
+            self._lights.battery_dead()
+
     @debug_timer("night.tick")
     def tick(self, gamestate):
-        if self._do_ticks:
+        if self._do_ticks and not self._paused:
             if self._total_ticks < NIGHT_LENGTH:
                 self._mould.tick(gamestate, self._space, self._lights)
                 self._lights.tick()
-                print "Power usage: ", self._lights.total_power_usage()
+                if self._total_ticks % FPS == 0:
+                    self._battery.current -= int(
+                        self._lights.total_power_usage())
+                    self.check_battery()
+                self._total_ticks += 1
             else:
                 self._end_night()
             if not self._mould.alive():
                 self._end_night()
+            if not self.turnip_count:
+                self.add_day_button()
+            if not self.turnip_count and not self._battery.current:
+                self._end_night()
 
-    def exit(self, gamestate):
-        turnip_data = [turnip.serialize() for turnip in self._turnips]
-        gamestate.turnips = turnip_data
-        gamestate.days += 1
+    def grow_turnips(self, gamestate):
+        """ Turnips grow at the end of the night """
+        for turnip in self._turnips[:]:
+            # Turnips grow at dawn
+            seeds = turnip.grow()
+            if seeds:
+                gamestate.seeds += seeds
+                gamestate.harvested += 1
+                self._turnips.remove(turnip)
+                # We ignore the body cleanup, since the space is going away