Render Boyd under the lights and such
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 2ff13ec4f70490077d48e39cc12e64d66910f742..b3e00d24a9a8c85c185cb06456b747c8493bb97d 100644 (file)
@@ -29,13 +29,13 @@ class NightScene(BaseScene):
     @debug_timer("night.render")
     def render(self, surface, gamestate):
         surface.fill((0, 0, 155))
+        self._mould.render(surface)
         for light in self._lights:
             light.render_light(surface)
         for obs in self._obstacles:
             obs.render(surface)
         for light in self._lights:
             light.render_fittings(surface)
-        self._mould.render(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN: