@debug_timer("night.render")
def render(self, surface, gamestate):
surface.fill((0, 0, 155))
+ self._mould.render(surface)
for light in self._lights:
light.render_light(surface)
for obs in self._obstacles:
obs.render(surface)
for light in self._lights:
light.render_fittings(surface)
- self._mould.render(surface)
def event(self, ev, gamestate):
if ev.type == pgl.KEYDOWN: