Don't repeatedly reload soil.
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index fe1fae3860d1d87bcb2b8a77d2ff895afff904ed..d8f0e1a53144d9993734644cb3d5bc65d37abce7 100644 (file)
@@ -1,7 +1,6 @@
 """ In the night, the mould attacks. """
 
 import pygame.locals as pgl
-import pygame.surface
 
 import pymunk
 
@@ -12,10 +11,14 @@ from ..enemies import Boyd
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
 from ..loader import loader
+from ..transforms import Overlay
 from ..turnip import Turnip
 
 
 class NightScene(BaseScene):
+
+    DARKNESS = Overlay(colour=(0, 0, 0, 150))
+
     def enter(self, gamestate):
         self._space = pymunk.Space()
         self._obstacles = ObstacleManager(self._space, gamestate)
@@ -25,15 +28,13 @@ class NightScene(BaseScene):
         for turnip_data in gamestate.turnips:
             turnip = Turnip(space=self._space, **turnip_data)
             self._turnips.append(turnip)
+        self._soil = loader.load_image(
+            "textures", "soil.png", transform=self.DARKNESS)
 
     @debug_timer("night.render")
     def render(self, surface, gamestate):
-        surface.blit(loader.load_image("textures", "soil.png"), (0, 0))
-        darkness = pygame.surface.Surface(surface.get_size())
-        darkness = darkness.convert_alpha()
-        darkness.fill((0, 0, 0, 150))
-        surface.blit(darkness, (0, 0))
-        
+        surface.blit(self._soil, (0, 0))
+
         self._mould.render(surface)
 
         for turnip in self._turnips[:]:
@@ -43,6 +44,7 @@ class NightScene(BaseScene):
                 gamestate.eaten += 1
             else:
                 turnip.render(surface)
+
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)