added pausing to night and moved reset tool after other tools
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 848bb54fa8362def38a6b01d16e7b13d86523a94..e3b51cb03d14eb34471fc17498028dd489b86673 100644 (file)
@@ -14,6 +14,7 @@ from ..utils import debug_timer, shadowed_text
 from ..loader import loader
 from ..transforms import Overlay
 from ..turnip import Turnip
+from ..widgets import ImageButton
 from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE
 
 
@@ -32,11 +33,19 @@ class NightScene(BaseScene):
             self._turnips.append(turnip)
         self._soil = loader.load_image(
             "textures", "soil.png", transform=self.DARKNESS)
+        self._tools = self.create_tools(gamestate)
         self._total_ticks = 0
         self._do_ticks = True
+        self._paused = False
         self._eaten_tonight = 0
         self._night_over_text = []
 
+    def create_tools(self, gamestate):
+        tools = []
+        tools.append(ImageButton(
+            '32', 'pause.png', name='pause play', pos=(SCREEN_SIZE[0] - 150, SCREEN_SIZE[1] - 40)))
+        return tools
+
     @debug_timer("night.render")
     def render(self, surface, gamestate):
         surface.blit(self._soil, (0, 0))
@@ -56,6 +65,9 @@ class NightScene(BaseScene):
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
 
+        for tool in self._tools:
+            tool.render(surface)
+
         for text, text_pos in self._night_over_text:
             surface.blit(text, text_pos, None)
 
@@ -67,8 +79,10 @@ class NightScene(BaseScene):
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
-            if ev.key == pgl.K_e and DEBUG:
+            elif ev.key == pgl.K_e and DEBUG:
                 self._end_night()
+            elif ev.key == pgl.K_SPACE:
+                self.toggle_pause()
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if not self._do_ticks:
                 # Any mouse press exits
@@ -77,6 +91,19 @@ class NightScene(BaseScene):
                 self._lights.toggle_nearest(ev.pos, surfpos=True)
                 print self._lights.lit_by(ev.pos, surfpos=True)
 
+                # Check tools
+                for tool in self._tools:
+                    if tool.pressed(ev):
+                        if tool.name == 'pause play':
+                            self.toggle_pause()
+
+    def toggle_pause(self):
+        self._paused = not self._paused
+        pause_img = "play.png" if self._paused else "pause.png"
+        for tool in self._tools:
+            if tool.name == 'pause play':
+                tool.update_image("32", pause_img)
+
     def _to_day(self):
         # End the night
         from .day import DayScene
@@ -103,7 +130,7 @@ class NightScene(BaseScene):
 
     @debug_timer("night.tick")
     def tick(self, gamestate):
-        if self._do_ticks:
+        if self._do_ticks and not self._paused:
             if self._total_ticks < NIGHT_LENGTH:
                 self._mould.tick(gamestate, self._space, self._lights)
                 self._lights.tick()