added pausing to night and moved reset tool after other tools
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index aadff681400cd67a38794eba040dbe71a800d977..e3b51cb03d14eb34471fc17498028dd489b86673 100644 (file)
@@ -1,5 +1,6 @@
 """ In the night, the mould attacks. """
 
+import pygame.surface
 import pygame.locals as pgl
 
 import pymunk
@@ -9,11 +10,12 @@ from ..lights import LightManager
 from ..obstacles import ObstacleManager
 from ..enemies import Boyd
 from ..events import SceneChangeEvent
-from ..utils import debug_timer
+from ..utils import debug_timer, shadowed_text
 from ..loader import loader
 from ..transforms import Overlay
 from ..turnip import Turnip
-from ..constants import NIGHT_LENGTH, DEBUG
+from ..widgets import ImageButton
+from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE
 
 
 class NightScene(BaseScene):
@@ -31,7 +33,18 @@ class NightScene(BaseScene):
             self._turnips.append(turnip)
         self._soil = loader.load_image(
             "textures", "soil.png", transform=self.DARKNESS)
+        self._tools = self.create_tools(gamestate)
         self._total_ticks = 0
+        self._do_ticks = True
+        self._paused = False
+        self._eaten_tonight = 0
+        self._night_over_text = []
+
+    def create_tools(self, gamestate):
+        tools = []
+        tools.append(ImageButton(
+            '32', 'pause.png', name='pause play', pos=(SCREEN_SIZE[0] - 150, SCREEN_SIZE[1] - 40)))
+        return tools
 
     @debug_timer("night.render")
     def render(self, surface, gamestate):
@@ -44,6 +57,7 @@ class NightScene(BaseScene):
                 self._turnips.remove(turnip)
                 turnip.remove()
                 gamestate.eaten += 1
+                self._eaten_tonight += 1
             else:
                 turnip.render(surface)
 
@@ -51,33 +65,80 @@ class NightScene(BaseScene):
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
 
+        for tool in self._tools:
+            tool.render(surface)
+
+        for text, text_pos in self._night_over_text:
+            surface.blit(text, text_pos, None)
+
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
+            if not self._do_ticks:
+                # Any keypress exits
+                self._to_day()
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
                 from .menu import MenuScene
                 SceneChangeEvent.post(scene=MenuScene())
-            if ev.key == pgl.K_e and DEBUG:
-                self._to_day()
+            elif ev.key == pgl.K_e and DEBUG:
+                self._end_night()
+            elif ev.key == pgl.K_SPACE:
+                self.toggle_pause()
         elif ev.type == pgl.MOUSEBUTTONDOWN:
+            if not self._do_ticks:
+                # Any mouse press exits
+                self._to_day()
             if ev.button == 1:
                 self._lights.toggle_nearest(ev.pos, surfpos=True)
                 print self._lights.lit_by(ev.pos, surfpos=True)
 
+                # Check tools
+                for tool in self._tools:
+                    if tool.pressed(ev):
+                        if tool.name == 'pause play':
+                            self.toggle_pause()
+
+    def toggle_pause(self):
+        self._paused = not self._paused
+        pause_img = "play.png" if self._paused else "pause.png"
+        for tool in self._tools:
+            if tool.name == 'pause play':
+                tool.update_image("32", pause_img)
+
     def _to_day(self):
         # End the night
         from .day import DayScene
         SceneChangeEvent.post(scene=DayScene())
 
+    def _end_night(self):
+        self._do_ticks = False
+        self._night_over_text = []
+        overlay = pygame.surface.Surface(
+            (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha()
+        overlay.fill((0, 0, 0, 172))
+        self._night_over_text.append((overlay, (0, 40)))
+        self._night_over_text.append(
+            (shadowed_text("The Night is Over", FONTS["bold"], 48), (300, 50)))
+        self._night_over_text.append(
+            (shadowed_text("Turnips eaten tonight: %d" % self._eaten_tonight,
+                           FONTS["sans"], 32), (300, 130)))
+        self._night_over_text.append(
+            (shadowed_text("Surviving turnips: %d" % len(self._turnips),
+                           FONTS["sans"], 32), (300, 170)))
+        self._night_over_text.append(
+            (shadowed_text("Press any key to continue", FONTS["sans"], 24),
+             (350, 240)))
+
     @debug_timer("night.tick")
     def tick(self, gamestate):
-        if self._total_ticks < NIGHT_LENGTH:
-            self._mould.tick(gamestate, self._space, self._lights)
-            self._lights.tick()
-            print "Power usage: ", self._lights.total_power_usage()
-        else:
-            self._to_day()
-        if not self._mould.alive():
-            self._to_day()
+        if self._do_ticks and not self._paused:
+            if self._total_ticks < NIGHT_LENGTH:
+                self._mould.tick(gamestate, self._space, self._lights)
+                self._lights.tick()
+                print "Power usage: ", self._lights.total_power_usage()
+            else:
+                self._end_night()
+            if not self._mould.alive():
+                self._end_night()
 
     def exit(self, gamestate):
         turnip_data = [turnip.serialize() for turnip in self._turnips]