Add night length
[tabakrolletjie.git] / tabakrolletjie / scenes / night.py
index 3f63f872dd408b8a16963b343821b60b3eca6c6c..f9935d32d761b7f1e9df8d9165b2db121b86cd77 100644 (file)
@@ -10,10 +10,16 @@ from ..obstacles import ObstacleManager
 from ..enemies import Boyd
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
+from ..loader import loader
+from ..transforms import Overlay
 from ..turnip import Turnip
+from ..constants import NIGHT_LENGTH
 
 
 class NightScene(BaseScene):
+
+    DARKNESS = Overlay(colour=(0, 0, 0, 150))
+
     def enter(self, gamestate):
         self._space = pymunk.Space()
         self._obstacles = ObstacleManager(self._space, gamestate)
@@ -23,14 +29,24 @@ class NightScene(BaseScene):
         for turnip_data in gamestate.turnips:
             turnip = Turnip(space=self._space, **turnip_data)
             self._turnips.append(turnip)
-
+        self._soil = loader.load_image(
+            "textures", "soil.png", transform=self.DARKNESS)
+        self._total_ticks = 0
 
     @debug_timer("night.render")
     def render(self, surface, gamestate):
-        surface.fill((0, 0, 155))
+        surface.blit(self._soil, (0, 0))
+
         self._mould.render(surface)
-        for turnip in self._turnips:
-            turnip.render(surface)
+
+        for turnip in self._turnips[:]:
+            if turnip.eaten:
+                self._turnips.remove(turnip)
+                turnip.remove()
+                gamestate.eaten += 1
+            else:
+                turnip.render(surface)
+
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
@@ -50,8 +66,11 @@ class NightScene(BaseScene):
 
     @debug_timer("night.tick")
     def tick(self, gamestate):
-        self._mould.tick(gamestate, self._space, self._lights)
-        self._lights.tick()
+        if self._total_ticks < NIGHT_LENGTH:
+            self._mould.tick(gamestate, self._space, self._lights)
+            self._lights.tick()
+            print "Power usage: ", self._lights.total_power_usage()
+        self._total_ticks += 1
 
     def exit(self, gamestate):
         turnip_data = [turnip.serialize() for turnip in self._turnips]