import functools
import time
+import pygame.surface
+import pygame.locals as pgl
+import os
+import sys
from .constants import DEBUG
+from .loader import loader
def debug_timer(label, debug=False):
print "%s [%g seconds]" % (label, duration)
return wrapper
return debug_inner
+
+
+class DetailedTimer(object):
+ """ A detailed timer for overly complex functions.
+ """
+ def __init__(self, title, debug=False):
+ if DEBUG or debug:
+ self.title = title
+ self.times = []
+ else:
+ # fast funtions with the correct signature
+ self.start = int
+ self.show = str
+ self.lap = str
+ self.end = int
+
+ def start(self):
+ print "---- %s ----" % self.title
+ self.times.append(time.time())
+
+ def lap(self, label):
+ now = time.time()
+ print " %s: %s" % (label, now - self.times[-1])
+ self.times.append(now)
+
+ def show(self, text):
+ print " %s" % text
+
+ def end(self):
+ print " %s: %s" % ("total", time.time() - self.times[0])
+ print "---- ----"
+
+
+def shadowed_text(text, font_name, size, offset=4):
+ font_black = loader.load_font(font_name, size=size)
+ font_white = loader.load_font(font_name, size=size)
+ background = font_black.render(text, True, (0, 0, 0))
+ foreground = font_white.render(text, True, (255, 255, 255))
+ new_size = (background.get_width() + offset,
+ background.get_height() + offset)
+ base = pygame.surface.Surface(new_size, pgl.SWSURFACE).convert_alpha()
+ base.fill((0, 0, 0, 0))
+ base.blit(background, (offset, offset), None)
+ base.blit(foreground, (0, 0), None)
+ return base
+
+
+def save_location():
+ """Return the directory for the save location."""
+ app = "tabakrolletjie"
+ if sys.platform.startswith('win'):
+ if 'APPDATA' in os.environ:
+ return os.path.join(os.environ['APPDATA'], app)
+ return os.path.join(os.path.expanduser('~'), '.' + app)
+ elif 'XDG_DATA_HOME' in os.environ:
+ return os.path.join(os.environ['XDG_DATA_HOME'], app)
+ return os.path.join(os.path.expanduser('~'), '.local', 'share', app)
+
+
+def get_save_file_name():
+ return os.path.join(save_location(), 'savegame.json')
+
+
+def save_file_exists():
+ savefile = get_save_file_name()
+ return os.path.isfile(savefile)