widgets start arriving
[tabakrolletjie.git] / tabakrolletjie / widgets.py
diff --git a/tabakrolletjie/widgets.py b/tabakrolletjie/widgets.py
new file mode 100644 (file)
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--- /dev/null
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+# Simple widgets
+# This just unifies some logic.
+# There is no implied container / window system (yet)
+
+import pygame.locals as pgl
+
+from .loader import loader
+from .constants import FONTS
+
+
+class Button(object):
+
+    def __init__(self, size, pos=None, padding=10):
+        self._size = size
+        self._padding = padding
+        self.position = pos
+
+    @property
+    def position(self):
+        return self._pos
+
+    @position.setter
+    def position(self, pos):
+        self._pos = pos
+        if pos is not None:
+            self._min_x = pos[0] - self._padding
+            self._max_x = pos[0] + self._size[0] + self._padding
+            self._min_y = pos[1] - self._padding
+            self._max_y = pos[1] + self._size[1] + self._padding
+
+    def get_width(self):
+        return self._size[0]
+
+    def get_height(self):
+        return self._size[1]
+
+    def render(self, surface):
+        pass
+
+    def pressed(self, ev):
+        if self._pos is None:
+            # Unplaced buttons can't be pressed
+            return False
+        if ev.type == pgl.MOUSEBUTTONDOWN and ev.button == 1:
+            if self._min_x < ev.pos[0] < self._max_x:
+                if self._min_y < ev.pos[1] < self._max_y:
+                    return True
+        return False
+
+
+class TextButton(Button):
+
+    def __init__(self, text, colour, pos=None, padding=10):
+        font = loader.load_font(FONTS['sans'], size=24)
+        self._text = font.render(text, True, colour)
+        super(TextButton, self).__init__(self._text.get_size(), pos, padding)
+
+    def render(self, surface):
+        surface.blit(self._text, self._pos, None)