# There is no implied container / window system (yet)
import pygame.locals as pgl
+import pygame.mouse
+import pygame.surface
from .loader import loader
-from .constants import FONTS
+from .constants import FONTS, COLOURS
from .transforms import NullTransform, Multiply
+class Tooltip(object):
+ def __init__(self, textparts, font='sans', size=12, padding=5, distance=10):
+ self._font = loader.load_font(FONTS[font], size=size)
+ self._text = [self._font.render(text, True, COLOURS["white"]) for text in textparts]
+ self._padding = padding
+ self._distance = distance
+
+ def render(self, surface, tool_pos, tool_width):
+ width = max(t.get_size()[0] for t in self._text) + 2 * self._padding
+ height = sum(t.get_size()[1] for t in self._text) + 2 * self._padding
+
+ tooltip = pygame.surface.Surface(
+ (width, height), pgl.SWSURFACE).convert_alpha()
+ tooltip.fill((0, 0, 0, 172))
+
+ ty = 0
+ for t in self._text:
+ tooltip.blit(t, (self._padding, self._padding + ty), None)
+ ty += self._font.get_height()
+
+ x = tool_pos[0] - width/2 + tool_width/2
+ y = tool_pos[1] - height - self._distance
+
+ surface.blit(tooltip, (x, y), None)
+
+
class Button(object):
def __init__(self, size, name=None, pos=None, padding=10):
self.position = pos
self.name = name
self.enabled = True
+ self.tooltip = None
def enable(self):
self.enabled = True
return True
return False
+ def mouseover(self):
+ if not self.enabled:
+ return False
+ if self._pos is None:
+ # Unplaced buttons can't be moused over
+ return False
+
+ mpos = pygame.mouse.get_pos()
+
+ if self._min_x < mpos[0] < self._max_x:
+ if self._min_y < mpos[1] < self._max_y:
+ return True
+ return False
+
class SpacerButton(Button):
""" Add a nothing object which can be used to space other things,
def render(self, surface):
if self.enabled:
surface.blit(self._text, self._pos, None)
+ if self.mouseover() and self.tooltip:
+ self.tooltip.render(surface, self._pos, self.get_width())
else:
surface.blit(self._disabled_text, self._pos, None)
def render(self, surface):
if self.enabled:
surface.blit(self._img, self._pos, None)
+ if self.mouseover() and self.tooltip:
+ self.tooltip.render(surface, self._pos, self.get_width())
else:
surface.blit(self._disabled_img, self._pos, None)