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added exit button to load level screen
author
adrianna
<adrianna.pinska@gmail.com>
Sat, 10 Sep 2016 22:54:09 +0000
(
00:54
+0200)
committer
adrianna
<adrianna.pinska@gmail.com>
Sat, 10 Sep 2016 22:54:19 +0000
(
00:54
+0200)
tabakrolletjie/scenes/load_level.py
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diff --git
a/tabakrolletjie/scenes/load_level.py
b/tabakrolletjie/scenes/load_level.py
index 7f3223fefd7139eac18053cdc720deb5c83f8e17..015a5f69bb6b8b378d2c52db1e0c104521f2c5b6 100644
(file)
--- a/
tabakrolletjie/scenes/load_level.py
+++ b/
tabakrolletjie/scenes/load_level.py
@@
-7,7
+7,7
@@
import pygame.locals as pgl
from .base import BaseScene
from ..constants import SCREEN_SIZE
from ..events import SceneChangeEvent
from .base import BaseScene
from ..constants import SCREEN_SIZE
from ..events import SceneChangeEvent
-from ..widgets import TextButton
+from ..widgets import TextButton
, ImageButton
from ..loader import loader
from ..loader import loader
@@
-35,12
+35,24
@@
class LoadLevelScene(BaseScene):
height += button.get_height() + 20
self._buttons.append(button)
height += button.get_height() + 20
self._buttons.append(button)
+ self._tools = self.create_tools(gamestate)
+
+ def create_tools(self, gamestate):
+ tools = []
+ tools.append(ImageButton(
+ '32', 'exit.png', name='exit',
+ pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)))
+ return tools
+
def render(self, surface, gamestate):
surface.fill((0, 128, 128))
self._title.render(surface)
for button in self._buttons:
button.render(surface)
def render(self, surface, gamestate):
surface.fill((0, 128, 128))
self._title.render(surface)
for button in self._buttons:
button.render(surface)
+ for tool in self._tools:
+ tool.render(surface)
+
def _get_pressed(self, ev):
for button in self._buttons:
if button.pressed(ev):
def _get_pressed(self, ev):
for button in self._buttons:
if button.pressed(ev):
@@
-62,3
+74,10
@@
class LoadLevelScene(BaseScene):
pressed = self._get_pressed(ev)
if pressed:
self._do_load(pressed.station, gamestate)
pressed = self._get_pressed(ev)
if pressed:
self._do_load(pressed.station, gamestate)
+ else:
+ # Check tools
+ for tool in self._tools:
+ if tool.pressed(ev):
+ if tool.name == 'exit':
+ from .menu import MenuScene
+ SceneChangeEvent.post(scene=MenuScene())