Add image button
authorNeil <neil@dip.sun.ac.za>
Thu, 8 Sep 2016 12:02:22 +0000 (14:02 +0200)
committerNeil <neil@dip.sun.ac.za>
Thu, 8 Sep 2016 12:02:22 +0000 (14:02 +0200)
tabakrolletjie/scenes/day.py
tabakrolletjie/widgets.py

index 87193e89e124a118a752de3b0f46fcebb6c028fe..184c301c8de9eec6cf5e2631ce221dfe40188c13 100644 (file)
@@ -11,12 +11,19 @@ from ..obstacles import ObstacleManager
 from ..events import SceneChangeEvent
 from ..utils import debug_timer
 
+from ..constants import SCREEN_SIZE
+from ..widgets import ImageButton
+
 
 class DayScene(BaseScene):
     def enter(self, gamestate):
         self._space = pymunk.Space()
         self._obstacles = ObstacleManager(self._space, gamestate)
         self._lights = LightManager(self._space, gamestate)
+        # Toolbar
+        self._tools = [
+            ImageButton('32', 'seed.png', pos=(50, SCREEN_SIZE[1] - 40)),
+        ]
 
     @debug_timer("day.render")
     def render(self, surface, gamestate):
@@ -24,6 +31,8 @@ class DayScene(BaseScene):
         self._lights.render_light(surface)
         self._obstacles.render(surface)
         self._lights.render_fittings(surface)
+        for tool in self._tools:
+            tool.render(surface)
 
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
@@ -32,6 +41,12 @@ class DayScene(BaseScene):
                 SceneChangeEvent.post(scene=MenuScene())
         elif ev.type == pgl.MOUSEBUTTONDOWN:
             if ev.button == 1:
+                # Check tools
+                for tool in self._tools:
+                    if tool.pressed(ev):
+                        print 'tool'
+                        return
+                # Not tool, so check lights
                 self._lights.toggle_nearest(ev.pos, surfpos=True)
                 print self._lights.lit_by(ev.pos, surfpos=True)
 
index ff854de1f70b140e0e58926a51a8deb2c7a05e05..3f37b52919c15cc28d1fd37e4c5327732c8fab2b 100644 (file)
@@ -57,3 +57,15 @@ class TextButton(Button):
 
     def render(self, surface):
         surface.blit(self._text, self._pos, None)
+
+
+class ImageButton(Button):
+
+    def __init__(self, *imgparts, **kwargs):
+        self._img = loader.load_image(*imgparts)
+        pos = kwargs.get('pos')
+        padding = kwargs.get('padding', 0)
+        super(ImageButton, self).__init__(self._img.get_size(), pos, padding)
+
+    def render(self, surface):
+        surface.blit(self._img, self._pos, None)