self._body = body # light's body
self._position = pymunk.Vec2d(position) # light's position
self._ray_filter = ray_filter # light filter
self._rays = [] # list of RayPolys
self._start = None # normal vector in direction of start angle limit
self._end = None # normal vector in direction of end angle limit
self._body = body # light's body
self._position = pymunk.Vec2d(position) # light's position
self._ray_filter = ray_filter # light filter
self._rays = [] # list of RayPolys
self._start = None # normal vector in direction of start angle limit
self._end = None # normal vector in direction of end angle limit