Flake8
authorNeil <neil@dip.sun.ac.za>
Wed, 7 Sep 2016 11:02:16 +0000 (13:02 +0200)
committerNeil <neil@dip.sun.ac.za>
Wed, 7 Sep 2016 11:02:16 +0000 (13:02 +0200)
tabakrolletjie/enemies.py

index fd7a6d4c0df6d71c0f51c25da72f4ba45a16b17d..c76e2b2f85c32c400257621f5c32661788810c31 100644 (file)
@@ -114,7 +114,8 @@ class Boyd(object):
         self._image.convert_alpha(pygame.display.get_surface())
         self._image.fill((0, 0, 0, 0))
         self._image.blit(seed.get_image(),
-            seed.pygame_pos(self._image), None, pgl.BLEND_RGBA_ADD)
+                         seed.pygame_pos(self._image), None,
+                         pgl.BLEND_RGBA_ADD)
 
     def tick(self, gamestate, space, lights):
         redraw = False
@@ -131,7 +132,8 @@ class Boyd(object):
             self._image.fill((0, 0, 0, 0))
             for mould in self._moulds:
                 self._image.blit(mould.get_image(),
-                    mould.pygame_pos(self._image), None, pgl.BLEND_RGBA_ADD)
+                                 mould.pygame_pos(self._image), None,
+                                 pgl.BLEND_RGBA_ADD)
 
     def render(self, surface):
         """Draw ourselves"""