started adding fittings to lights
authoradrianna <adrianna.pinska@gmail.com>
Fri, 9 Sep 2016 20:13:29 +0000 (22:13 +0200)
committeradrianna <adrianna.pinska@gmail.com>
Fri, 9 Sep 2016 20:13:29 +0000 (22:13 +0200)
tabakrolletjie/lights.py

index 59bbe173bccc20ff36d5402cc2b65ca9a7aa10bc..f0ec535577d644d556c31cbe636ea3c4749afb0d 100644 (file)
@@ -11,6 +11,7 @@ import pygame.rect
 from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY
 from .rays import RayPolyManager
 from .utils import DetailedTimer
+from .loader import loader
 
 LIGHT_FILTER = pymunk.ShapeFilter(
     mask=pymunk.ShapeFilter.ALL_MASKS ^ (
@@ -94,6 +95,8 @@ class BaseLight(object):
         "white": (255, 255, 255),
     }
 
+    FITTING_IMG = None
+
     # cached surfaces
     _surface_cache = {}
 
@@ -111,6 +114,7 @@ class BaseLight(object):
         self.fitting.filter = FITTINGS_FILTER
         self.body.light = self
         self.ray_manager = RayPolyManager(self.body, LIGHT_FILTER)
+        self._image = None
 
     @classmethod
     def load(cls, config):
@@ -197,17 +201,24 @@ class BaseLight(object):
         dt.lap("blitted surface")
         dt.end()
 
+    def get_image(self):
+        if self._image is None:
+            self._image = loader.load_image("64", self.FITTING).copy()
+            fitting_colour = self.COLOURS[self.colour]
+            self._image.fill(fitting_colour, None, pgl.BLEND_RGBA_MULT)
+        return self._image
+
     def render_fitting(self, surface):
-        pygame.draw.circle(
-            surface, (255, 255, 0),
-            pymunk.pygame_util.to_pygame(self.fitting.offset, surface),
-            int(self.fitting.radius))
+        rx, ry = pymunk.pygame_util.to_pygame(self.position, surface)
+        surface.blit(self.get_image(), (rx - 32, ry - 32), None, 0)
 
     def tick(self):
         pass
 
 
 class SpotLight(BaseLight):
+    FITTING = "spotlight.png"
+    
     def __init__(self, **kw):
         kw.pop("direction", None)
         kw.pop("spread", None)