Add method for finding light fitting image by light type.
authorSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 14:17:52 +0000 (16:17 +0200)
committerSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 14:17:52 +0000 (16:17 +0200)
tabakrolletjie/lights.py

index 22a089d5cbc11c3ea163d62a0d8f39de4164bfcf..27f349e65ec5c586738acdcaad946bd020ee6fa7 100644 (file)
@@ -15,7 +15,7 @@ from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY, COLOURS
 from .rays import RayPolyManager
 from .utils import DetailedTimer
 from .loader import loader
-from .transforms import Multiply
+from .transforms import ColourWedges
 
 LIGHT_FILTER = pymunk.ShapeFilter(
     mask=pymunk.ShapeFilter.ALL_MASKS ^ (
@@ -102,30 +102,9 @@ class LightManager(object):
             light.tick()
 
 
-def light_fitting_image(size, base_image_name, colours):
-    """ Render a light fitting image. """
-    size = str(size)
-    fitting_colours = [COLOURS[c] for c in colours]
-    ncolour = len(fitting_colours)
-    if ncolour > 3:
-        print "Multicoloured light should not have more than 3 colours"
-        ncolour = 3
-
-    if ncolour == 1:
-        return loader.load_image(
-            size, base_image_name,
-            transform=Multiply(colour=fitting_colours[0]))
-
-    colour_mult_image = pygame.surface.Surface((48, 48))
-    for i in range(ncolour):
-        sector = loader.load_image(
-            size, "light_mask_%d_%d.png" % (ncolour, i + 1),
-            transform=Multiply(colour=fitting_colours[i]))
-        colour_mult_image.blit(sector, (0, 0), None, 0)
-
-    fitting_image = loader.load_image(size, base_image_name)
-    fitting_image.blit(colour_mult_image, (0, 0), None, pgl.BLEND_RGBA_MULT)
-    return fitting_image
+def light_fitting_by_type(light_type):
+    """ Render a light fitting image for a light type. """
+    return BaseLight.find_cls(light_type).FITTING_IMG
 
 
 class BaseLight(object):
@@ -166,10 +145,15 @@ class BaseLight(object):
     def load(cls, config):
         kw = config.copy()
         light_type = kw.pop("type")
+        light_class = cls.find_cls(light_type)
+        return light_class(**kw)
+
+    @classmethod
+    def find_cls(cls, light_type):
         [light_class] = [
             c for c in cls.__subclasses__()
             if c.__name__.lower() == light_type]
-        return light_class(**kw)
+        return light_class
 
     def add(self, space):
         if self.body.space is not None:
@@ -233,8 +217,9 @@ class BaseLight(object):
 
     def fitting_image(self):
         if self._fitting_image is None:
-            self._fitting_image = light_fitting_image(
-                48, self.FITTING_IMG, self.colour_cycle)
+            self._fitting_image = loader.load_image(
+                "48", self.FITTING_IMG,
+                transform=ColourWedges(colours=self.colour_cycle))
         return self._fitting_image
 
     def invalidate_fitting_image(self):