@debug_timer("day.render")
def render(self, surface, gamestate):
surface.fill((0, 0, 155))
@debug_timer("day.render")
def render(self, surface, gamestate):
surface.fill((0, 0, 155))
self._lights.render_light(surface)
self._obstacles.render(surface)
self._lights.render_fittings(surface)
self._lights.render_light(surface)
self._obstacles.render(surface)
self._lights.render_fittings(surface)
surface.blit(self._toolbar, (120, 10), None)
for tool in self._tools:
tool.render(surface)
surface.blit(self._toolbar, (120, 10), None)
for tool in self._tools:
tool.render(surface)