point_info_list = self._space.point_query(
pos, max_distance, pymunk.ShapeFilter(mask=LIGHT_CATEGORY))
lights = [p.shape.body.light for p in point_info_list]
- return [light for light in lights if light.on]
+ return [
+ light for light in lights
+ if light.on and light.ray_manager.reaches(pos)
+ ]
def light_query(self, shape):
"""Query the lights by shape"""
shape_info_list = self._space.shape_query(shape)
shape.filter = old_filter
lights = [p.shape.body.light for p in shape_info_list]
- return [light for light in lights if light.on]
+ return [
+ light for light in lights
+ if light.on and light.ray_manager.reaches(shape.body.position)
+ ]
def render_light(self, surface):
for light in self._lights:
COLOURS = {
"red": (255, 0, 0),
"green": (0, 255, 0),
- "blue": (0, 255, 255),
+ "blue": (0, 0, 255),
+ "cyan": (0, 255, 255),
"yellow": (255, 255, 0),
"white": (255, 255, 255),
}