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55 FPS, remove a blit.
author
Simon Cross
<hodgestar@gmail.com>
Fri, 9 Sep 2016 19:57:29 +0000
(21:57 +0200)
committer
Simon Cross
<hodgestar@gmail.com>
Fri, 9 Sep 2016 19:57:29 +0000
(21:57 +0200)
tabakrolletjie/lights.py
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diff --git
a/tabakrolletjie/lights.py
b/tabakrolletjie/lights.py
index 108f795097738e0470d436f7716736cf66106cd1..59bbe173bccc20ff36d5402cc2b65ca9a7aa10bc 100644
(file)
--- a/
tabakrolletjie/lights.py
+++ b/
tabakrolletjie/lights.py
@@
-178,10
+178,14
@@
class BaseLight(object):
pygame.draw.polygon(ray_mask, white, pygame_poly, 1)
dt.lap("ray mask rendered")
pygame.draw.polygon(ray_mask, white, pygame_poly, 1)
dt.lap("ray mask rendered")
+ light_colour = self.COLOURS[self.colour]
+ intensity = int(255 * self.intensity)
+ light_colour = light_colour + (intensity,)
+
radius_mask.fill(black)
centre = pymunk.pygame_util.to_pygame(self.position, surface)
pygame.draw.circle(
radius_mask.fill(black)
centre = pymunk.pygame_util.to_pygame(self.position, surface)
pygame.draw.circle(
- radius_mask,
white
, centre, int(max_radius), 0)
+ radius_mask,
light_colour
, centre, int(max_radius), 0)
pygame.draw.circle(
radius_mask, black, centre, int(min_radius), 0)
dt.lap("radius mask rendered")
pygame.draw.circle(
radius_mask, black, centre, int(min_radius), 0)
dt.lap("radius mask rendered")
@@
-189,13
+193,6
@@
class BaseLight(object):
ray_mask.blit(radius_mask, dest_rect, dest_rect, pgl.BLEND_RGBA_MULT)
dt.lap("blitted radius mask to ray mask")
ray_mask.blit(radius_mask, dest_rect, dest_rect, pgl.BLEND_RGBA_MULT)
dt.lap("blitted radius mask to ray mask")
- light_colour = self.COLOURS[self.colour]
- intensity = int(255 * self.intensity)
- light_colour = light_colour + (intensity,)
-
- ray_mask.fill(light_colour, dest_rect, pgl.BLEND_RGBA_MULT)
- dt.lap("coloured ray mask")
-
surface.blit(ray_mask, dest_rect, dest_rect)
dt.lap("blitted surface")
dt.end()
surface.blit(ray_mask, dest_rect, dest_rect)
dt.lap("blitted surface")
dt.end()