Merge branch 'master' of ctpug.org.za:tabakrolletjie
authorSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 23:22:51 +0000 (01:22 +0200)
committerSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 23:22:51 +0000 (01:22 +0200)
tabakrolletjie/scenes/day.py
tabakrolletjie/scenes/help.py
tabakrolletjie/scenes/load_level.py
tabakrolletjie/scenes/night.py

index 8c42b06eebbf02a11f6c5ba2790a647269c447db..2a1cc35a18c8c0a12f546d4067c6e7edac7676dc 100644 (file)
@@ -40,8 +40,10 @@ class DayScene(BaseScene):
         self._tool = None
         self._light_colors = None
         self._dragging = None
-        # Turnip
-        self.grow_turnips(gamestate)
+        # Create Turnips
+        for turnip_data in gamestate.turnips:
+            turnip = Turnip(space=self._space, **turnip_data)
+            self._turnips.append(turnip)
         # Tools
         self._light_toolbar = []
         self._tools = self.create_tools(gamestate)
@@ -89,17 +91,6 @@ class DayScene(BaseScene):
             (shadowed_text("Press a key to return to the menu",
                            FONTS["sans"], 24), (350, 400)))
 
-    def grow_turnips(self, gamestate):
-        for turnip_data in gamestate.turnips:
-            turnip = Turnip(space=self._space, **turnip_data)
-            # Turnips grow at dawn
-            seeds = turnip.grow()
-            if seeds:
-                gamestate.seeds += seeds
-                gamestate.harvested += 1
-            else:
-                self._turnips.append(turnip)
-
     def create_tools(self, gamestate):
         tools = []
 
@@ -132,14 +123,14 @@ class DayScene(BaseScene):
 
     def exit(self, gamestate):
         self._unset_cursor()
-        turnip_data = [turnip.serialize() for turnip in self._turnips]
-        gamestate.turnips = turnip_data
 
     def end_day(self, gamestate):
         if self._ending:
             return
         self._battery.apply_recharge()
         gamestate.update_lights(self._lights)
+        turnip_data = [turnip.serialize() for turnip in self._turnips]
+        gamestate.turnips = turnip_data
         self._ending = True
         from .night import NightScene
         SceneChangeEvent.post(scene=NightScene())
index ca1abd21aa840722a2bbf230037fe90c10fdeec5..648a5812a07465814cc8a85c77643e4ef1c8c965 100644 (file)
@@ -99,7 +99,12 @@ class HelpScene(BaseScene):
                 "This is a pulsating lamp. Its light intensity is variable."),
                 transform=Multiply(colour=COLOURS["cyan"])),
             HelpItem(("48", "spotlight.png"), (
-                "This is a spotlight. Unlike a lamp, it has a rotating beam."
+                "This is a spotlight. Unlike a lamp, it has a beam which is"
+                " pointed in a particular direction. To change the direction of"
+                " a beam, right-click near the spotlight and drag. You can only"
+                " do this during the day. Some spotlights rotate."),
+                transform=Multiply(colour=COLOURS["red"])),
+            HelpItem(("48", "lamp.png"), (
                 " Lights can be multicoloured, like this one. You can toggle"
                 " lights on and off at night to conserve power, and toggle the"
                 " colour of multicoloured lights."),
@@ -178,6 +183,9 @@ class HelpScene(BaseScene):
                 height = 50
                 x_offset = SCREEN_SIZE[0] / 2
 
+        for tool in self._tools:
+            tool.render(surface)
+
     def event(self, ev, gamestate):
         if ev.type == pgl.KEYDOWN:
             if ev.key in (pgl.K_q, pgl.K_ESCAPE):
index 7f3223fefd7139eac18053cdc720deb5c83f8e17..015a5f69bb6b8b378d2c52db1e0c104521f2c5b6 100644 (file)
@@ -7,7 +7,7 @@ import pygame.locals as pgl
 from .base import BaseScene
 from ..constants import SCREEN_SIZE
 from ..events import SceneChangeEvent
-from ..widgets import TextButton
+from ..widgets import TextButton, ImageButton
 from ..loader import loader
 
 
@@ -35,12 +35,24 @@ class LoadLevelScene(BaseScene):
             height += button.get_height() + 20
             self._buttons.append(button)
 
+        self._tools = self.create_tools(gamestate)
+
+    def create_tools(self, gamestate):
+        tools = []
+        tools.append(ImageButton(
+            '32', 'exit.png', name='exit',
+            pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)))
+        return tools
+
     def render(self, surface, gamestate):
         surface.fill((0, 128, 128))
         self._title.render(surface)
         for button in self._buttons:
             button.render(surface)
 
+        for tool in self._tools:
+            tool.render(surface)
+
     def _get_pressed(self, ev):
         for button in self._buttons:
             if button.pressed(ev):
@@ -62,3 +74,10 @@ class LoadLevelScene(BaseScene):
             pressed = self._get_pressed(ev)
             if pressed:
                 self._do_load(pressed.station, gamestate)
+            else:
+                # Check tools
+                for tool in self._tools:
+                    if tool.pressed(ev):
+                        if tool.name == 'exit':
+                            from .menu import MenuScene
+                            SceneChangeEvent.post(scene=MenuScene())
index 593a03f5bed6292238349ec5851da9a01a07e411..9f86745a052aa142acb72654a6519b3a44bf9cc9 100644 (file)
@@ -153,6 +153,12 @@ class NightScene(BaseScene):
         if self._ending:
             return
         gamestate.update_lights(self._lights)
+        # Turnip
+        self.grow_turnips(gamestate)
+        turnip_data = [turnip.serialize() for turnip in self._turnips]
+        gamestate.turnips = turnip_data
+        gamestate.days += 1
+        self._mould.update_resistances(gamestate)
         self._ending = True
         from .day import DayScene
         SceneChangeEvent.post(scene=DayScene())
@@ -202,9 +208,13 @@ class NightScene(BaseScene):
             if not self.turnip_count and not self._battery.current:
                 self._end_night()
 
-    def exit(self, gamestate):
-        turnip_data = [turnip.serialize() for turnip in self._turnips]
-        gamestate.turnips = turnip_data
-        # TODO: Move this into the end_night function
-        gamestate.days += 1
-        self._mould.update_resistances(gamestate)
+    def grow_turnips(self, gamestate):
+        """ Turnips grow at the end of the night """
+        for turnip in self._turnips[:]:
+            # Turnips grow at dawn
+            seeds = turnip.grow()
+            if seeds:
+                gamestate.seeds += seeds
+                gamestate.harvested += 1
+                self._turnips.remove(turnip)
+                # We ignore the body cleanup, since the space is going away