+def light_fitting_image(size, base_image_name, colours):
+ """ Render a light fitting image. """
+ size = str(size)
+ fitting_colours = [COLOURS[c] for c in colours]
+ ncolour = len(fitting_colours)
+ if ncolour > 3:
+ print "Multicoloured light should not have more than 3 colours"
+ ncolour = 3
+
+ if ncolour == 1:
+ return loader.load_image(
+ size, base_image_name,
+ transform=Multiply(colour=fitting_colours[0]))
+
+ colour_mult_image = pygame.surface.Surface((48, 48))
+ for i in range(ncolour):
+ sector = loader.load_image(
+ size, "light_mask_%d_%d.png" % (ncolour, i + 1),
+ transform=Multiply(colour=fitting_colours[i]))
+ colour_mult_image.blit(sector, (0, 0), None, 0)
+
+ fitting_image = loader.load_image(size, base_image_name)
+ fitting_image.blit(colour_mult_image, (0, 0), None, pgl.BLEND_RGBA_MULT)
+ return fitting_image
+
+