1 """ Main menu scene. """
3 from pgzero.constants import keys
4 from ..actors.buttons import TextButton
5 from ..actors.navigator import ActorNavigator
6 from .base import Scene, ChangeSceneEvent, WorldEvent, QuitEvent
9 class MenuScene(Scene):
10 """ Main menu scene. """
14 self._title = self.actors.add(TextButton("Main Menu"))
15 self._title.pos = (300, 100)
16 self._nav = ActorNavigator()
18 TextButton("New Game", action=self.change_to_new_game),
19 TextButton("Resume", action=self.change_to_resume),
20 TextButton("Credits", action=self.change_to_credits),
21 TextButton("Quit", action=self.quit),
23 for i, item in enumerate(self._menu):
24 item.pos = (300, 200 + (i * 100))
27 self._menu, [keys.DOWN, keys.RIGHT], [keys.UP, keys.LEFT],
29 self._nav.current.select()
31 def change_to_resume(self):
32 from .level import GameLevelScene
33 return [ChangeSceneEvent(GameLevelScene())]
35 def change_to_new_game(self):
36 from .level import GameLevelScene
39 ChangeSceneEvent(GameLevelScene())
42 def change_to_credits(self):
43 from .credits import CreditsScene
44 return [ChangeSceneEvent(CreditsScene())]
49 def on_key_down(self, key, mod, unicode):
50 if key == keys.RETURN:
51 current = self._nav.current
52 if current is not None:
53 return current.action()
55 prev, current = self._nav.follow(key)
58 if current is not None: