1 """ Roach management scene. """
3 from pygame.constants import BLEND_RGBA_MULT, BLEND_RGBA_SUB
4 from pgzero.constants import keys, mouse
5 from pgzero.actor import Actor
6 from pgzero.screen import Screen
7 from ..actors.buttons import ImageButton
8 from ..actors.surf import SurfActor
9 from ..constants import WIDTH, HEIGHT
10 from ..roaches import big_roaches, roach_by_name
11 from ..serums import big_serums, roach_is_serumless, SERUMS
12 from ..vehicles.base import Vehicle
13 from .base import Scene, ChangeSceneEvent, defer_to_update
16 TOOLBAR_LEFT_X = WIDTH * 3 // 4
18 TOOLBAR_MID_Y = HEIGHT * 1 // 2
19 VEHICLE_MID_X = WIDTH * 3 // 8
20 VEHICLE_MID_Y = HEIGHT * 1 // 2
21 BUTTON_INSET = (20, 20)
22 SERUM_OFFSET = (0, 20)
23 ROACH_PAD_OFFSET = (0, 20)
26 def inset_button(pos, d):
28 pos[0] + d[0] * BUTTON_INSET[0],
29 pos[1] + d[1] * BUTTON_INSET[1])
32 class RoachesScene(Scene):
33 """ Roach management scene. """
35 def __init__(self, level_scene=None):
37 self._level_scene = level_scene
40 self._outside_roach = None
41 self._outside_roach_pos = 0
42 self._inventory_pos = 0
43 self._inventory_item = None
44 self._roach_layer = self.actors.add_layer("roaches", level=10)
45 self._inventory_layer = self.actors.add_layer("inventory", level=10)
46 self._pad_layer = self.actors.add_layer("pads", level=5)
47 self._seat_layer = self.actors.add_layer("seats", level=5)
48 self._button_layer = self.actors.add_layer("buttons", level=6)
53 def enter(self, world):
54 self._vehicle = Vehicle.current(world)
57 self._init_roaches(world)
58 self._update_inventory(world)
61 self.actors.default.clear()
62 overlay = self._vehicle.roach_management_overlay()
64 if self._level_scene is not None:
66 self._level_scene.draw(Screen(base))
68 base.fill((10, 10, 10))
69 base.blit(overlay, (0, 0))
70 frame = self._vehicle.roach_management_frame()
73 frame.fill((255, 255, 255, 8), None, BLEND_RGBA_MULT)
74 frame_rect = frame.get_rect()
76 VEHICLE_MID_X - frame_rect.w // 2,
77 VEHICLE_MID_Y - frame_rect.h // 2),
79 self.actors.default.add(SurfActor(base))
81 def _init_seats(self):
82 self._seat_layer.clear()
83 for seat in self._vehicle.seats:
84 seat_actor = self._seat_layer.add(seat.actor())
86 seat.vehicle_pos[0] + VEHICLE_MID_X,
87 seat.vehicle_pos[1] + VEHICLE_MID_Y)
88 self._seat_layer[self._seat_pos].selected = True
90 def _init_roaches(self, world):
91 self._roach_actors = {}
92 for roach in world.roaches:
93 self._roach_actors[roach.name] = big_roaches.assemble(roach)
95 def _init_serums(self):
96 self._serum_actors = {
97 serum: big_serums.assemble(serum) for serum in SERUMS}
99 def _update_inventory(self, world):
100 self._inventory_layer.clear()
101 serums = world.serums
104 self._inventory_pos %= len(serums)
105 serum_actor = self._serum_actors[serums[self._inventory_pos]]
106 inv_pad_centre = self._inventory_pad.center
108 inv_pad_centre[0] + SERUM_OFFSET[0],
109 inv_pad_centre[1] + SERUM_OFFSET[1])
110 self._inventory_layer.add(serum_actor)
112 def _update_roaches(self, world):
113 self._roach_layer.clear()
114 seating = self._vehicle.seating(world)
115 self._outside_roaches = []
116 for roach in world.roaches:
117 seat_pos = seating.get(roach.name)
118 if seat_pos is not None:
119 roach_actor = self._roach_actors[roach.name]
120 roach_actor.pos = self._seat_layer[seat_pos].pos
121 self._roach_layer.add(roach_actor)
123 self._outside_roaches.append(roach.name)
124 if self._outside_roaches:
125 self._outside_roach_pos %= len(self._outside_roaches)
126 roach_actor = self._roach_actors[
127 self._outside_roaches[self._outside_roach_pos]]
128 roach_pad_center = self._roach_pad.center
130 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
131 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
132 self._roach_layer.add(roach_actor)
134 self._outside_roach_pos = 0
136 def _init_pads(self):
137 self._roach_pad = self._pad_layer.add(
138 Actor("roach_management/roach_pad", anchor=("left", "bottom")))
139 self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
140 self._inventory_pad = self._pad_layer.add(
141 Actor("roach_management/inventory_pad", anchor=("left", "top")))
142 self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
144 def _add_button(self, name, anchor, inset, pos, action):
145 button = self._button_layer.add(
146 ImageButton(name, anchor=anchor, action=action))
147 button.pos = inset_button(pos, inset)
150 def _init_buttons(self):
151 self._button_layer.clear()
153 "roach_management/left_button", ("left", "bottom"), (1, -1),
154 self._roach_pad.bottomleft, self._roach_left)
157 "roach_management/right_button", ("right", "bottom"), (-1, -1),
158 self._roach_pad.bottomright, self._roach_right)
161 "roach_management/left_button", ("left", "bottom"), (1, -1),
162 self._inventory_pad.bottomleft, self._inventory_left)
165 "roach_management/right_button", ("right", "bottom"), (-1, -1),
166 self._inventory_pad.bottomright, self._inventory_right)
169 "roach_management/eject_button", ("right", "top"), (-1, 1),
170 (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
172 def _roach_left(self):
173 self._outside_roach_pos -= 1
175 def _roach_right(self):
176 self._outside_roach_pos += 1
178 def _inventory_left(self):
179 self._inventory_pos -= 1
181 def _inventory_right(self):
182 self._inventory_pos += 1
184 def _select_seat(self, seat_pos):
185 self._seat_layer[self._seat_pos].selected = False
186 self._seat_pos = seat_pos
187 self._seat_layer[self._seat_pos].selected = True
190 def _eject_roach(self, world):
191 self._vehicle.seat_roach(world, None, self._seat_pos)
194 def _click_roach_pad(self, world):
195 if self._outside_roaches:
196 roach = self._outside_roaches[self._outside_roach_pos]
197 self._vehicle.seat_roach(world, roach, self._seat_pos)
200 def _click_inventory_pad(self, world):
201 roach_name = self._vehicle.roach_at(world, self._seat_pos)
202 if roach_name is None:
204 roach = roach_by_name(world, roach_name)
207 serums = list(world.serums)
208 if self._inventory_pos >= len(serums):
210 serum = serums.pop(self._inventory_pos)
211 if roach_is_serumless(roach):
213 world.serums = serums
214 self._update_roach_actor(roach_name)
217 def _update_roach_actor(self, world, roach_name):
218 roach = roach_by_name(world, roach_name)
219 self._roach_actors[roach_name] = big_roaches.assemble(roach)
221 def update(self, world, engine, dt):
222 super().update(world, engine, dt)
223 events = world.pop_events()
224 self._update_inventory(world)
225 self._update_roaches(world)
228 def on_key_down(self, key, mod, unicode):
229 if key in (keys.ESCAPE, keys.Z):
230 if self._level_scene is None:
231 from .menu import MenuScene
232 return [ChangeSceneEvent(MenuScene())]
233 return [ChangeSceneEvent(self._level_scene)]
235 def on_mouse_down(self, pos, button):
236 if button == mouse.LEFT:
237 for actor in self.actors.buttons:
238 if actor.collidepoint(pos):
239 return actor.action()
240 for i, actor in enumerate(self.actors.seats):
241 if actor.collidepoint(pos):
242 return self._select_seat(i)
243 if self._roach_pad.collidepoint(pos):
244 return self._click_roach_pad()
245 if self._inventory_pad.collidepoint(pos):
246 return self._click_inventory_pad()