from random import choice
from naja.constants import(
- BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS)
+ BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
+ MOVE, ACT)
from naja.player import Player
from naja import actions
self.wins_required = state['wins_required']
self.health = state['health']
self.wins = state['wins']
- self.locations = self.import_locations(state['locations'])
+ self.locations = [item.copy() for item in state['locations']]
self.player = player
self.board_locations = board_locations
+ self.player_mode = MOVE
@classmethod
def new_game(cls, locations_definition,
'locations': locations_definition,
}
player = Player(initial_bits, initial_pos)
- board_locations = cls.generate_board(locations_definition)
+ board_locations = cls.import_board_locations(
+ cls.generate_board(locations_definition))
return cls(state, player, board_locations)
@classmethod
'health': self.health,
'wins_required': self.wins_required,
'wins': self.wins,
- 'locations': self.export_locations(),
+ 'locations': [item.copy() for item in self.locations],
'player': self.player.export(),
'board_locations': self.export_board_locations(),
}
- def export_locations(self):
- return [location.export() for location in self.locations]
-
@classmethod
def import_locations(cls, locations_definition):
return [
def export_board_locations(self):
return dict(
(position, location.export())
- for position, location in self.board_locations)
+ for position, location in self.board_locations.iteritems())
@classmethod
def import_board_locations(cls, board_locations_definition):
@classmethod
def generate_board(cls, locations_definition):
- # TODO: Choose some locations.
- return {}
+ board_locations = {}
+ for x in range(5):
+ for y in range(5):
+ board_location = LocationCard.new_location(
+ choice(locations_definition).copy())
+ board_locations[(x, y)] = board_location.export()
+ return board_locations
def lose_health(self):
self.health -= 1
- # TODO: Check win/lose
+ if self.health <= 0:
+ self.end_game(win=False)
+
+ def gain_health(self):
+ if self.health < self.max_health:
+ self.health += 1
+
+ def acquire_win_token(self):
+ self.wins += 1
+ if self.wins >= self.wins_required:
+ self.end_game(win=True)
+
+ def replace_card(self, position):
+ location = LocationCard.new_location(choice(self.locations).copy())
+ self.board_locations[position] = location
+
+ def change_mode(self):
+ """Advance to the next mode"""
+ if self.player_mode == MOVE:
+ self.player_mode = ACT
+ elif self.player_mode == ACT:
+ self.player_mode = MOVE
+ else:
+ raise RuntimeError("Illegal player mode %s" % self.player_mode)
+
+ def end_game(self, win):
+ # TODO: Find a way to not have UI stuff in game logic stuff.
+ from naja.events import SceneChangeEvent
+ from naja.scenes.lose import LoseScene
+ from naja.scenes.win import WinScene
+ if win:
+ SceneChangeEvent.post(WinScene)
+ else:
+ SceneChangeEvent.post(LoseScene)
class LocationCard(object):
def __init__(self, bitwise_operand, location_actions):
self.bitwise_operand = bitwise_operand
self.actions = location_actions
+ self.check_actions()
@classmethod
def import_location(cls, state):
- # TODO: Import real locations.
location_actions = [
cls.build_action(definition) for definition in state['actions']]
return cls(state['bitwise_operand'], location_actions)
'actions': [action.export() for action in self.actions],
}
+ def check_actions(self):
+ if not self.actions:
+ print "Warning: Location has no actions."
+ self.insert_default_default_action()
+ if self.actions[0].required_bits:
+ self.insert_default_default_action()
+
+ def insert_default_default_action(self):
+ self.actions.insert(0, self.build_action({
+ 'action_class': 'DoNothing',
+ 'required_bits': [],
+ }))
+
@staticmethod
def generate_bitwise_operand():
"""