+ health = self.state.gameboard.health
+ max_health = self.state.gameboard.max_health
+ wins = self.state.gameboard.wins
+ wins_required = self.state.gameboard.wins_required
+
+ bits = []
+ bits.extend((i < health, 'health') for i in range(max_health))
+ bits.extend((i < wins, 'win') for i in range(wins_required))
+
+ for pos, (is_set, image) in enumerate(bits):
+ img = resources.get_image(
+ 'bits', '%s_%s.png' % (image, 'on' if is_set else 'off'),
+ transforms=(EIGHT_BIT,))
+ self.surface.blit(img, (img.get_width() * pos, 0))
+