+ # Draw background
+ x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
+ if (x == 1 and y in [0, 1]) or (y == 1 and x in [0, 1]):
+ # Inner ring
+ bg = resources.get_image('board/tile_2.png',
+ transforms=(EIGHT_BIT,))
+ else:
+ bg = resources.get_image('board/tile_1.png',
+ transforms=(EIGHT_BIT,))
+ self.surface = pygame.surface.Surface(TILE_SIZE)
+ self.surface.blit(bg, (0, 0))
+ # Look up the required bits on the board location
+ card = self.state.board_locations[self.board_pos]
+ bits = []
+ for action in card.actions:
+ if action.required_bits:
+ bits.append(action.required_bits)
+ # Sort so we have longer lists of bits later
+ self.size = self.surface.get_rect().size
+ if bits:
+ bits.sort(key=lambda x: len(x))
+ y_offset = TILE_SIZE[1] - 32 * len(bits)
+ for pattern in bits:
+ x_offset = 10
+ for bit in pattern:
+ img = resources.get_image(BIT_MAP[bit],
+ transforms=(EIGHT_BIT,))
+ self.surface.blit(img, (x_offset, y_offset))
+ x_offset += 32
+ y_offset += 32