for shape in self.shapes:
pygame_poly = [
pymunk.pygame_util.to_pygame(v, self._image) for v in
shape.get_vertices()]
pygame.draw.polygon(self._image, (255, 255, 255), pygame_poly)
for shape in self.shapes:
pygame_poly = [
pymunk.pygame_util.to_pygame(v, self._image) for v in
shape.get_vertices()]
pygame.draw.polygon(self._image, (255, 255, 255), pygame_poly)